Difference between revisions of "Tend Wound (Ability)"

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<br><br>'''Command:''' /tendWound
 
<br><br>'''Command:''' /tendWound
 
<br>'''CommandQueue Entry:''' '''[[tendwound (31DD4C4B)]]'''
 
<br>'''CommandQueue Entry:''' '''[[tendwound (31DD4C4B)]]'''
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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does. This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.
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This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.  
  
You do not gain experience for using this.
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For example:
  
{| border="0" width="100%" cellpadding=6
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Sending the argument /tendwound health will target health wounds
|-
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|valign=top|
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==Ability Flow==
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Sending the argument /tendwound constitution will target constitution wounds.
{| align="center"
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|-
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||
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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fontcolor="#929292", URL="Test101"];
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If an argument is not sent then the command will do nothing.
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
==SUI Prompt==
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This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.
  
==Combat Chat Spam==
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You do not gain experience for using this.
  
==Fly Text==
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== System Messages ==
  
==Formula(s)==
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* [[Tend Wound System Messages(Game Messages)|Tend Wound]]<br>
                                   
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== Formulas ==
  
'''1. NEEDS formula to show how wound treatment modifier affects the wound healing range as described above.
 
'''
 
  
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* [[Wound Treatment (Game Mechanics)|Wound Treatment]]
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* [[Wound Treatment Speed (Game Mechanics)|Wound Treatment Speed]]
  
                                      '''Wound Treatment Speed'''
 
  
 
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{| border="0" width="100%" cellpadding=6
 
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|-
 
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|valign=top|
1.  This needs a formula but I think the formula for wound treatment speed goes like this:
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<pre>
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speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  ( WoundTreatmentSpeed x 0.5 )    ) /100 ) x base wound healing speed
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</pre>
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Where base healing speed = 10 seconds
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Where foodbuff = value of the foods used
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example:
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Ruby Bliel = .25
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or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
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If the final value for Speed is less than 1 then speed is set to 1 second as  1 second is the absolute minimum for wound healing actions.
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==Source References==
 
==Source References==
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|- align="center"
 
|- align="center"
  
||[[Tend Wound 2 (Source)|Source 2]]||[[Tend Wound Context 2 (Source)|Source 2]]
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||[[Tend Wound 2 (Source)|Source 2]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=353132245&t=231970 Source 2]]
  
 
|- align="center"
 
|- align="center"
  
||[[Tend Wound 3 (Source)|Source 3]]||[[Tend Wound Context 3 (Source)|Source 3]]
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||[[Tend Wound 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=medic&message.id=13203&query.id=62129#M13203 Source 3]]
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|- align="center"
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||[[Tend Wound 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=Itemsloot&message.id=3684&query.id=62871#M3684 Source 1]]
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|- align="center"
  
 
|- align="center"
 
|- align="center"
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||Action Cost||align="center" |0
 
||Action Cost||align="center" |0
 
|-
 
|-
||Mind Cost||align="center" |140
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||Mind Cost||align="center" |500
 
|-
 
|-
 
||Force Cost||align="center" |0
 
||Force Cost||align="center" |0

Latest revision as of 11:15, 9 September 2009

Ability - Tend Wound

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Description

/tendwound: This ability heals the wounds of a specified physical attribute without the need for medicine. Using this causes minor wounding to your focus and willpower.

Command: /tendWound
CommandQueue Entry: tendwound (31DD4C4B)


Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

This basic medic command requires no medicine and heals a wound type (health, action, constitution, strength, stamina, or quickness). This command Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue, each time you use it. It is also on the same timer and modifiers as wound treatment.with a possible cap at 1 sec with havla. /tendwound requires either a droid with a Medical Rating or a Med Center ( or Player Structure ). Tend Wound has a random healing factor ranging from 1-20 with no modifiers and 20-50 wounds healed with +125 wound treatment. Tend wound allows for you to select wound ham pools to heal just ilke heal wound skill does.

For example:

Sending the argument /tendwound health will target health wounds

Sending the argument /tendwound constitution will target constitution wounds.

If an argument is not sent then the command will do nothing.


This ability is also on the wound treatment speed timer and has a base time of 10 seconds with a minimum of 1 second with all foods and additional bonuses applied.

You do not gain experience for using this.

System Messages

Formulas


Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 500
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10