Wound Treatment (Game Mechanics)

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Heal Wound Formulas (Game Mechanics)

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Wound Healing formula

Heal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus


for example:

900 Heal Power Wound pack
110 Med Module Droid
100 Master Doctor Skill
25 Bivoli
25 BE clothes
10% Medical City Specialization Bonus

900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal


Now how Battle Fatigue affects this...

If player Battle Fatigue is 0 - 250 = no change in wound heal value.

If player Battle Fatigue is greater than 250 then...

Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue

so with 696 Battle Fatigue (Randomly chosen number)

2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue



Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes.

Bivoli DOES STACK with BE clothes.

Battle Fatigue does NOT affect wound heal performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.

Battle Fatigue after 250 - affects the wound heal performance by 1% per 10 Battle Fatigue.

At 1000 Battle Fatigue (when Battle Fatigue caps) wound heal performance is reduced by 75%.

At 750 Battle Fatigue wound heal performance is reduced by 50%.
At 500 Battle Fatigue wound heal performance is reduced by 25%.

Medical centers and scout camps override droid bonuses.

If not in a Medical Specialized Player City - the variable is calculated at 1.0.

If in a Medical Specialized Player City - the varible is calculated at 1.1.


Wound Treatment Speed are at a minimum of 10 seconds at Novice medic and decreases to about 6 seconds at master doctor.

Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla.