Difference between revisions of "Using Powerups (Game Messages)"

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== Radials ==
 
 
{| align="center"
 
|-
 
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{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Prompt'''||'''Notes'''
 
 
 
|- align="center"
 
||mnu_remove_powerup
 
||/string/en/
 
||powerup.stf
 
||internal_command_string
 
||Remove Powerup
 
||Prompt Number
 
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Revision as of 02:27, 5 September 2009

Game Messages - Using Powerups (Game Messages)

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Description

Using Powerups (Game Messages)

Related Tags

25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
prose_already_powered /string/en/ powerup.stf internal_command_string Your %TT already has a powerup! Prompt Number
prose_apply_restricted /string/en/ powerup.stf internal_command_string You cannot apply %TU to %TT. Prompt Number
prose_pup_apply /string/en/ powerup.stf internal_command_string You powerup your %TT with %TU. Prompt Number
prose_pup_expire /string/en/ powerup.stf internal_command_string The powerup on your %TT has expired. Prompt Number
prose_remove_powerup /string/en/ powerup.stf internal_command_string You detach the powerup from your %TT. Prompt Number