Difference between revisions of "Warcry 1 (Ability)"

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==SUI Prompt==
 
==SUI Prompt==
 
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||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''
 
 
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==Combat Chat Spam==
 
==Combat Chat Spam==

Revision as of 08:05, 22 August 2007

Ability - Warcry 1

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Description

/warcry1 <target>: This combat move can increase the round-time of your opponent's attack, in effect slowing them down.

Command: /warcry1
CommandQueue Entry: warcry1 (6A56ECC3)

Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

Warcry gives the effect called "delay" which freezes the next action of a target for a certain amount of time. All actions fall under this category, including voluntary posture changes, using items etc with the exception of moving/running around. Both Warcry 1 and 2 are spammable and affect enemies in a Cone effect starting at the centre of your character, extending up to 30 meters. If opponent is attacked in any way (including applying states, and dots), effect breaks. Warcry 1 has a duration of 10 seconds and warcry 2 maintains a 20 second duration. As with other special effect skills, warcry gives a 30 second immunity timer to the target after the effect has worn off. This timer prevents any other war cry effect from being placed on the player until it to, wears off. Warcry, like intimidate also has a modifier of which increases its chance to succeed in applying the effect on a target.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
delay_applied_other /string/en/ cbt_spam.stf internal_command_string You delay %TT for %DI seconds.
delay_applied_self /string/en/ cbt_spam.stf You are delayed for %DI seconds.
combat_delay_resist /string/en/ cbt_spam.stf Your target resists the delay.
immune_to_effect /string/en/ cbt_spam.stf The Target is immune to such an effect.

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 144
Action Cost 81
Mind Cost 9
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0