Difference between revisions of "Waypoint (Game Mechanics)"

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(Waypoint Limits)
(Waypoint Limits)
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Players can only store a limited number of waypoints. The percentage listed in the waypoint window increases as waypoints are added; when the meter reads one hundred percent, the limit is reached and the player must destroy a waypoint before being able to create a new one. A total of 100 waypoints may be stored in the player's datapad, with each waypoint counting as 1% of the total capacity. Mission and quest waypoints do not respect this limit however and the player may continued receiving and storing these forms of waypoints.
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Players can only store a limited number of waypoints. The percentage listed in the waypoint window increases as waypoints are added; when the meter reads one hundred percent, the limit is reached and the player must destroy a waypoint before being able to create a new one. A total of 100 waypoints may be stored in the player's datapad, with each waypoint counting as 1% of the total capacity. Waypoints not created by the player themself such as Mission, quest, and survey waypoints do not respect this limit however and the player may continued receiving and storing these forms of waypoints.
  
 
==Source References==
 
==Source References==

Revision as of 21:32, 18 August 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Waypoints

Waypoints are navigational aids and add markers based on a coordinate system:

x - latitude z - height/depth y - longitude

Players can activate and deactivate a waypoints by double clicking on the waypoint icon and selecting "Activate Waypoint" or "Deactivate Waypoint". The waypoint will appear as an arrow on the radar. When near the location, the waypoint will appear as a beam of light. The coloration of the light depends on the type of waypoint created. Waypoint types are essentially quest and mission variants and player created variants. Quest and mission waypoints are created when a player accepts a quest or a mission. These waypoints are distinguishable by their red coloration added to the light beam. The other type of waypoints are the player created waypoints. These waypoints are distinguishable by their blue coloration added to the light beam.


Creating Waypoints

Players can create a new waypoint wherever they are standing by clicking the "New Waypoint" button. Waypoints can be created alternatively through using the /waypoint command. Proper Syntax for this command is:

/waypoint Coordinate WaypointName

Ex. /waypoint 5000 5000 5000 This is a waypoint name


Waypoints created in space will utilize the z axis coordinate to spawn the waypoint at a certain height. Waypoints created on a planet surface simply use the x,y coordinate system for the map.

Naming Waypoints

Players can name a waypoint created by choosing "Set Name" from the waypoint's radial menu. Clicking the "Change View" button displays the waypoints as icons.

Players may also change waypoint name coloration through hex syntax. As an example, Adding \#FF00FF\ in front of the text to be colored, and replacing the alphanumeric with whatever the code is for the color that is desired.


Waypoint Limits

Players can only store a limited number of waypoints. The percentage listed in the waypoint window increases as waypoints are added; when the meter reads one hundred percent, the limit is reached and the player must destroy a waypoint before being able to create a new one. A total of 100 waypoints may be stored in the player's datapad, with each waypoint counting as 1% of the total capacity. Waypoints not created by the player themself such as Mission, quest, and survey waypoints do not respect this limit however and the player may continued receiving and storing these forms of waypoints.

Source References

Source Source in Context