Difference between revisions of "Waypoint (Game Mechanics)"

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== System Messages ==
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* [[Waypoint (Game Messages)|Waypoint]]
  
 
== Game Mechanics ==
 
== Game Mechanics ==
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Waypoints are navigational aids and add markers based on a coordinate system:
 
Waypoints are navigational aids and add markers based on a coordinate system:
  
x - latitude
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* x - latitude
z - height/depth
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* z - height/depth
y - longitude
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* y - longitude
  
 
Players can activate and deactivate a waypoints by double clicking on the waypoint icon and selecting "Activate Waypoint" or "Deactivate Waypoint". The waypoint will appear as an arrow on the radar. When near the location, the waypoint will appear as a beam of light. The coloration of the light depends on the type of waypoint created. Waypoint types are essentially quest and mission variants and player created variants. Quest and mission waypoints are created when a player accepts a quest or a mission. These waypoints are distinguishable by their red coloration added to the light beam. The other type of waypoints are the player created waypoints. These waypoints are distinguishable by their blue coloration added to the light beam.
 
Players can activate and deactivate a waypoints by double clicking on the waypoint icon and selecting "Activate Waypoint" or "Deactivate Waypoint". The waypoint will appear as an arrow on the radar. When near the location, the waypoint will appear as a beam of light. The coloration of the light depends on the type of waypoint created. Waypoint types are essentially quest and mission variants and player created variants. Quest and mission waypoints are created when a player accepts a quest or a mission. These waypoints are distinguishable by their red coloration added to the light beam. The other type of waypoints are the player created waypoints. These waypoints are distinguishable by their blue coloration added to the light beam.
  
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Waypoint markers can be viewed on the overhead map or on the planetary map window using CTRL-V.
  
 
== Creating Waypoints ==
 
== Creating Waypoints ==
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/waypoint Coordinate WaypointName
 
/waypoint Coordinate WaypointName
  
Ex. /waypoint 5000 5000 5000 This is a waypoint name
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Ex. [[media:WaypointInDatapad.jpg|/waypoint 5000 0 5000 This is a waypoint name]]
  
  
 
Waypoints created in space will utilize the z axis coordinate to spawn the waypoint at a certain height. Waypoints created on a planet surface simply use the x,y coordinate system for the map.
 
Waypoints created in space will utilize the z axis coordinate to spawn the waypoint at a certain height. Waypoints created on a planet surface simply use the x,y coordinate system for the map.
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Waypoints will list their planet of origin both in the details as well as using a unique planet icon that allows a player to visually distinguish wps from one another.
  
 
== Naming Waypoints ==
 
== Naming Waypoints ==
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Players can name a waypoint created by choosing "Set Name" from the waypoint's radial menu. Clicking the "Change View" button displays the waypoints as icons.
 
Players can name a waypoint created by choosing "Set Name" from the waypoint's radial menu. Clicking the "Change View" button displays the waypoints as icons.
  
Players may also change waypoint name coloration through hex syntax. As an example, Adding \#FF00FF\ in front of the text to be colored, and replacing the alphanumeric with whatever the code is for the color that is desired.
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Players may also change waypoint [[media:WaypointColoration.jpg|Name Coloration]] through hex syntax. As an example, Adding \#FF00FF\ in front of the text to be colored, and replacing the alphanumeric with whatever the code is for the color that is desired.
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== Waypoint Storage Limits ==
  
You can only store a limited number of waypoints. The percentage listed in the waypoint window increases as you add waypoints; when the meter reads one hundred percent, you've reached your limit and must destroy a waypoint before creating a new one.
 
  
Schematics are used to craft objects. The ones listed in the datapad are all of the schematics that your character currently has on hand. This will increase as your character acquires new schematics.
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Players can only store a limited number of waypoints. The percentage listed in the waypoint window increases as waypoints are added; when the meter reads one hundred percent, the limit is reached and the player must destroy a waypoint before being able to create a new one. A total of 100 waypoints may be stored in the player's datapad, with each waypoint counting as 1% of the total capacity. Waypoints not created by the player themself such as Mission, quest, and survey waypoints do not respect this limit however and the player may continued receiving and storing these forms of waypoints.  
  
You can press the keyboard shortcut Ctrl+D to bring up the Datapad.
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Note: There is an exception that is currently known and that is with survey waypoints. In the case of survey waypoints, if the player has created one then it will take up space as if it were a regular waypoint created by the player (if the player attempts to create a new waypoint). If a survey waypoint is created after a player has filled their waypoint list, then the survey waypoint will be considered "overage" and the player must remove it to make room for another waypoint.
  
 
==Source References==
 
==Source References==

Latest revision as of 23:32, 18 August 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

System Messages

Game Mechanics

Waypoints

Waypoints are navigational aids and add markers based on a coordinate system:

  • x - latitude
  • z - height/depth
  • y - longitude

Players can activate and deactivate a waypoints by double clicking on the waypoint icon and selecting "Activate Waypoint" or "Deactivate Waypoint". The waypoint will appear as an arrow on the radar. When near the location, the waypoint will appear as a beam of light. The coloration of the light depends on the type of waypoint created. Waypoint types are essentially quest and mission variants and player created variants. Quest and mission waypoints are created when a player accepts a quest or a mission. These waypoints are distinguishable by their red coloration added to the light beam. The other type of waypoints are the player created waypoints. These waypoints are distinguishable by their blue coloration added to the light beam.

Waypoint markers can be viewed on the overhead map or on the planetary map window using CTRL-V.

Creating Waypoints

Players can create a new waypoint wherever they are standing by clicking the "New Waypoint" button. Waypoints can be created alternatively through using the /waypoint command. Proper Syntax for this command is:

/waypoint Coordinate WaypointName

Ex. /waypoint 5000 0 5000 This is a waypoint name


Waypoints created in space will utilize the z axis coordinate to spawn the waypoint at a certain height. Waypoints created on a planet surface simply use the x,y coordinate system for the map. Waypoints will list their planet of origin both in the details as well as using a unique planet icon that allows a player to visually distinguish wps from one another.

Naming Waypoints

Players can name a waypoint created by choosing "Set Name" from the waypoint's radial menu. Clicking the "Change View" button displays the waypoints as icons.

Players may also change waypoint Name Coloration through hex syntax. As an example, Adding \#FF00FF\ in front of the text to be colored, and replacing the alphanumeric with whatever the code is for the color that is desired.

Waypoint Storage Limits

Players can only store a limited number of waypoints. The percentage listed in the waypoint window increases as waypoints are added; when the meter reads one hundred percent, the limit is reached and the player must destroy a waypoint before being able to create a new one. A total of 100 waypoints may be stored in the player's datapad, with each waypoint counting as 1% of the total capacity. Waypoints not created by the player themself such as Mission, quest, and survey waypoints do not respect this limit however and the player may continued receiving and storing these forms of waypoints.

Note: There is an exception that is currently known and that is with survey waypoints. In the case of survey waypoints, if the player has created one then it will take up space as if it were a regular waypoint created by the player (if the player attempts to create a new waypoint). If a survey waypoint is created after a player has filled their waypoint list, then the survey waypoint will be considered "overage" and the player must remove it to make room for another waypoint.

Source References

Source Source in Context