Awareness Responses (Game Mechanics)
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Game Mechanics - Mechanics Category
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Game MechanicsAwareness checks are not only for determining aggressive responses in the game but is also used as a means for npcs to communicate and act in response to player actions. Whenever an npc detects the presence of an entity, the npc will check the entity's faction standing with it and will then issue forth an appropriate response depending on what the entity is currently doing or on what action the npc has taken as a result of the entity's presence or activity going on. All npcs within an given area will monitor the local surroundings for activities and other entities and will issue a response. Note: There is some sort of check made on the server that prevents all npcs within the area from issuing a response at once when an event occurs or if a player/npc/creature enters their detection range, presumably to prevent spam. Only a few NPCs are given an opportunity to make a response at some unknown interval. NPC's have five response groups to choose from depending on what type of npc has spotted an entity within its detection range. These response choices are:
Out of these response groups come response types. These response types are:
Response TypesAlert Responses These responses are given by npcs when an entity has been detected.
These responses are given by npcs when a friendly faction ally or member of their faction is being attacked within their detection range and where the npc is going over to assist the ally. Assist Responses These responses are given by npcs when an npc has selected the same target to attack as another friendly faction member or ally. Attacked Responses These responses are given by npcs when combat has been initiated against them by another entity.
These responses are given by npcs when they are actively attacking a target.
These responses are given by npcs when a detected hostile target gets closer than a certain distance to the npc.
These responses are given by npcs when they are killed.
Victory Responses
Hostile Target Greeting Responses
These responses are given by npcs when a detected hostile entity has reached the 40 meter mark on a course taking it towards the npc. Disliked Target Leaving Responses
Disliked Target Greeting Responses
Liked Target Leaving Responses
Liked Target Greeting Responses
Flight Responses
These responses are given by npcs when they are initiating their flight response either due to being at low health 10% or lower, changing tactics (ranged npcs moving out of melee range from a melee attacker to get to ideal range) or if they are supposed to flee (townspersons escaping combat). Request Aid Responses These responses are given by npcs when they are getting low on HAM (probably below 50%).
Townsperson Response ChoicesTownsperson response choices are linked to npc's of the Townsperson faction. Townsperson response choices can be found in the townsperson.stf file.
Military Response ChoicesMilitary response choices are linked to npcs of the:
Stormtrooper Response ChoicesStormtrooper response choices are linked to imperial faction npcs and can be found in the stormtrooper.stf file
Slang Response ChoicesSlang response choices are linked to criminal and thug related factions such as:
Fancy Response ChoicesFancy response choices are linked to philosopher related npcs such as:
Fancy response choices can be found in the fancy.stf file. Source References
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