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BUIO Packet Type QuickNav |
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BaseLine Struct
SHORT
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Op Count
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INT
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Baseline Opcode
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LONG
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Object ID
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INT
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OIUB
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BYTE
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3
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INT
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Length of remaining packet
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SHORT
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??
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A_STRING
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Building STF File
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INT
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STF Spacer
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A_STRING
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Building STF Name
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U_STRING
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Custom Name
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INT
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Volume
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INT
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??
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INT
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??
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INT
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??
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INT
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??
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INT
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??
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INT
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??
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SHORT
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??
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Deltas Struct
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Variable Descriptions
- Building ID
- Buildings stf file name
- example= building_n, poi_n
- normal spacer between stf variables
- name of the building within the STF File
- Custom name of the building
- This packet inherits info from the Tano packet.
Tags
100%
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This packet has been completely reversed.
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S→C
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This packet originates on the server.
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Sample Packet
05 00
0C 5F A7 68 // BaselinesMessage
56 33 23 6F 02 00 00 00 // ID
4F 49 55 42 03 // OIUB 3
0B 00 00 00
00 00
05 00 // String count
70 6F 69 5F 6E // poi_n
00 00 00 00
11 00 // String count
62 61 73 65 5F 70 6F 69 5F 62 75 69 6C 64 69 6E 67 // base_poi_building.
0D 00 00 00 // U-String count
55 00 73 00 73 00 79 00 6E 00 6F 00 27 // U.s.s.y.n.o.'
00 73 00 20 00 43 00 61 00 6D 00 70 00 64 00 // .s. .C.a.m.p.d
00 00 00 00
00 00 00 00
00 00 00 00
00 01 00 00
00 00 00 00
00 00 00 00
E8 03 00 00
00 21
CU struct by cAble
05 00 #Operand
0C 5F A7 68 #Baselines Message
39 C6 73 3D 1D 00 00 00 #ObjectID
4F 49 55 42 03 #Buio03
51 00 00 00 #Size = 81 (Length of remaining packet)
0B 00 #UnknownShort
00 00 80 3F #Float? This is always the same numeric wise regardless of building.
0D 00 #Astring:Size
62 75 69 6C 64 69 6E 67 5F 6E 61 6D 65 #building_name
00 00 00 00 #STF Spacer
13 00 #Astring:Size
68 6F 75 73 69 6E 67 5F 6E 61 62 6F 6F 5F 73 6D 61 6C 6C #housing_naboo_small
00 00 00 00 #Unknown INT
FF 00 00 00 #This number seems to default to player housing. "64" is for structures like cantinas, starports etc)
00 00 00 00 #Unknown INT. This i believe is city ID in the NGE
00 00 00 00 #Unknown INT
00 00 00 01 #Unknown INT
00 00 00 00 #Unknown INT
00 00 00 00
00 00 #Unknown Short.
E0 10 00 00 #Weekly Maintenance = 4320 credits
01 #ContentsLoaded? 01=Positive (yes)
00 = Negative (no)
This number is always 1 in captures