ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
|
call_delay_finish_vehicle
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
Already Generating Vehicle: Call will be finished in %DI seconds.
|
Notification sent to the player if they initiate another call attempt after they have already sent in a previous call attempt.
|
Examples
|
call_vehicle_delay
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
Generating vehicle in %DI seconds. Combat will terminate vehicle generation.
|
Notification sent to player who is out of combat and in a valid location to call a pet at when they attempt to call a pet.
|
Examples
|
cant_call_1sec
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You cannot CALL for 1 second.
|
Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process.
|
Examples
|
cant_call_vehicle
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You can only unpack vehicles while Outside and not in Combat.
|
Notes
|
Examples
|
no_moving
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You cannot call a vehicle while moving.
|
Notes
|
Examples
|
prose_cant_call_yet
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You cannot CALL for %DI seconds.
|
Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process.
|
Examples
|