ClientCreateCharacter
Client Packet - ClientCreateCharacter (B97F3074)
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Struct
Variable DescriptionsOp Count = 0C Opcode = B97F3074
A customization string used to store a characters physical customizations. Stored as binary data.
A unicode string composed of the first name and surname seperated by a space.
The path and filename of the object file templete for the specified race. Must be of type creature/player. "object/creature/player/[race_gender].iff"
The string specifying the start location of players. The server will override this feature, unless it is figured out how to load the UI for changing it. TODO: Find how to change StartLocation.
The path and filename of the object file templete for the hair type selected. Must be an appropriate templete. "object/tangible/hair/[race]/hair_[race_gender]_s[ID].iff"
A customization string used to store the hair customization. Will be stored in the server as binary data.
A string of the root starting profession of the character. See skill tree for more information.
Unknown Purpose, never seen 01. TODO: Figure out the purpose of this byte.
A floating point value of the characters height or scale.
A unicode string that stores a players biography written at char creation.
This flag is 01 when the tutorial option is checked, 0 otherwise. If 01, start the player with the tutorial system.
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Sample Packet
0C 00 74 30 7F B9 72 00 02 23 17 C3 BF 01 18 C3 A4 1C C3 BF 01 1B 62 05 43 1A C2 BF ..........b.C... 19 C3 BF 01 0D C3 BF 01 09 2D 12 C2 AD 13 C3 BF .........-...... 01 20 C3 BF 01 10 C3 BF 01 21 C2 8A 0F 73 14 2A .........!...s.* 11 C3 BF 01 0E C3 96 03 C3 BF 01 0B 5E 0C C3 BF ............^... 01 06 C3 BF 01 08 C2 82 15 C3 BF 01 16 28 04 C3 .............(.. 9F 07 51 0A C3 BF 01 23 0A 25 02 24 C3 BF 01 01 ..Q....#.%.$.... 17 1D C3 BF 01 1F 0B 1E C3 BF 01 C3 BF 03 05 00 ................ 00 00 6D 00 69 00 6E 00 6B 00 6F 00 25 00 6F 62 ..m.i.n.k.o.%.ob 6A 65 63 74 2F 63 72 65 61 74 75 72 65 2F 70 6C ject/creature/pl 61 79 65 72 2F 68 75 6D 61 6E 5F 6D 61 6C 65 2E ayer/human_male. 69 66 66 07 00 62 65 73 74 69 6E 65 32 00 6F 62 iff..bestine2.ob 6A 65 63 74 2F 74 61 6E 67 69 62 6C 65 2F 68 61 ject/tangible/ha 69 72 2F 68 75 6D 61 6E 2F 68 61 69 72 5F 68 75 ir/human/hair_hu 6D 61 6E 5F 6D 61 6C 65 5F 73 30 37 2E 69 66 66 man_male_s07.iff 07 00 02 01 02 0D C3 BF 03 0F 00 63 6F 6D 62 61 ...........comba 74 5F 6D 61 72 6B 73 6D 61 6E 00 08 52 84 3F 00 t_marksman..R.?. 00 00 00 00 01 FB 29 ......)