Struct
LONG
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Attacker
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LONG
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Defender
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LONG
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Armor
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INT
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Damage
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A_STRING
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File
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INT
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Padding
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A_STRING
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Text
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BYTE
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ColorFlag
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U_STRING
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Unicode String
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Variable Descriptions
controllerID = 00000134
- Usually used as the attacker Object ID variable in the strings
- Usually used as the defender Object ID and as %TT in the strings
- Variable used in string usually like armor, %TO in the strings
- Variable used usually as damage, %DI in the strings
- Name of the file without extension. EX: cbt_spam
- Name of the string from the file. EX: saberthrow3_hit
- If it is set as 0 it displays it in white,
- if it is set as 1 it autmatically changes the color depending
- if u were hit (red) or u hit someone(green),
- if u set it to 10 it displays all red.
- If u sepecify a unicode string it will display it in combat spam.
- If u set an invalid object id that the string requieres it will
- show a "NO GRAMMAR FOUND" error in the combat spam window
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Tags
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100%
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This packet has been completely reversed.
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