A Pile of Bones
Loose Debris
Security Box
Drum
Buried Treasure (Treasure Map)
A Corpse (the warren)
Locker (the warren)
Metal Chest (the warren)
Container Features
There are some common aspects between containers
- Containers have finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into.
- To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.
- Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container.
- Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself. Any other object that is placed into it or that it holds, adds to this amount. Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.
- Items in Containers count against structure item limits.
Examples are below:
Volumn of Container with 45 items
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Volumn of Container with 0 items
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Container Permissions
Container permissions is a feature that controls accessibility to the objects inside of a container. There are four dimensions to accessibility:
- The ability to open a container
- The ability to manipulate objects - this includes using the items and changing their positions
- The ability to remove objects
- The ability to add objects
The controls on accessibility are linked to which permissions type an object is flagged as having in game. These permission types are: Public, Private, and Inventory.
Public Permissions
Public objects are those in which allow any player the ability to open the container and remove objects, however they deny the player the ability to manipulate objects in the container or to add objects into the container. Public permissions include objects such as static loot containers.
Private Structure Permissions
Private objects are those in which allow the object's owner or linked administrator to open the container, remove objects, manipulate objects and add objects to the container. Players who are not the item's owner or administrators have no options available on these items. Private permission objects include things such as player structures.
Mob Inventory Permissions
These are permissions reserved solely for the mobile object or world object system to manipulate. This includes creature/mob personal inventories for weapons and so forth. No Player is allowed to open, manipulate, remove or add objects.
Lootable Inventory Permissions
These permissions also include access rights of players to the loot storage container for mobs, spawnable treasure chests and quest related container spawns. Ungrouped players or players without loot permissions are not allowed to open or manipulate loot storage containers from deceased mobs.
Player Object Permissions
These are permissions reserved solely for the player to manipulate. This includes personal inventory storage (including back packs and other inventory containers), lightsaber manipulation, droid storage module manipulation, and vendor manipulation permissions. No other Player is allowed to open, manipulate, remove or add objects to another player's inventory, lightsaber, droid storage compartment or vendor.
Source References
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