Description
Template (Game Messages)
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Related Tags
50%
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Completion Guide -
- 0% - No substantive information available on game feature
- 25% - page has been started but not completed
- 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
- 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
- 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.
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Game Mechanics
Disease damage is based around three things:
- The disease effectiveness (or strength)
- The target's current battle fatigue
- The combat medic's Combat Medicine Effectiveness modifier
Tick Damage
To calculate disease damage, the following formula is used:
Real tick damage =
((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))
Disease effectiveness includes the disease strength stat on a creature's attack, the combat medic's disease packs or the strength value on dot weapons. Disease sources that dont use CM effectiveness modifier would use 0 for this part of the formula.
Battle Fatigue Accrual
As diseases run their course on a target, they will accumulate battle fatigue. The rate at which diseases generate battle fatigue on the target uses the following formula:
Battle fatigue incurred = Real Tick Damage * .075
Source References
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