Droid - Baby Creature Harvesting (Game Mechanics)

From SWGANH Wiki
Jump to: navigation, search




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

The formula for calculating Droid harvest yields on baby creatures is:


Resource Amount = ( Harvest Skill Factor * ( Creature Factor / 10 ) * ( Concentration Factor / 100 ) ) * (1 + Droid Harvest Bonus)



An example for harvesting a level 30 creature with no group, 45 creature harvest skill modifier, no Veghash and no droid:

The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.
The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.

Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.

Source References

Source Source in Context