Entertainer Healing Experience (Game Mechanics)
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Game Mechanics - Mechanics Category
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Game MechanicsHealing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. Experience is awarded at every 10 second tick cycle if the player or their group heals any player that is currently watching them. Entertainers only obtain healing experience in groups *IF* they are performing, meaning if a player is grouped and not performing then they will not get experience even if another member of the group is generating experience through healing players. Healing experience is shared by the entire entertainer group. Experience is displayed in 3 rows of system messages. The first row displays the mind wound experience, the 2nd row displays battle fatigue experience, and the final row displays buffing experience.
Healing experience rates work out as follows
For information on buffing experience, see dancer and musician sections on the wiki.
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