ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
|
decrease_bleeding |
/string/en/ |
dot_message.stf |
internal_command_string |
Your bleeding has decreased. |
Notes |
Example
|
stop_bleeding |
/string/en/ |
dot_message.stf |
internal_command_string |
Your bleeding has stopped. |
Notes |
Example
|
first_aid_self |
/string/en/ |
healing_response.stf |
internal_command_string |
You apply first aid to yourself. |
Notes |
Example
|
applies_first_aid |
/string/en/ |
healing_response.stf |
internal_command_string |
applies first aid to you. |
Notes |
Example
|
first_aid_to |
/string/en/ |
healing_response.stf |
internal_command_string |
You apply first aid to |
Notes |
Example
|
healing_response_78 |
/string/en/ |
healing_response.stf |
internal_command_string |
You are not bleeding. |
Notes |
Example
|
healing_response_79 |
/string/en/ |
healing_response.stf |
internal_command_string |
Target must be a player or a creature pet in order to apply first aid. |
Notes |
Example
|
healing_response_80 |
/string/en/ |
healing_response.stf |
internal_command_string |
%NT is not bleeding. |
Notes |
Example
|
cannot_heal |
/string/en/ |
healing_response.stf |
internal_command_string |
You do not have the ability to heal damage or states. |
Notes |
Example
|
healing_response_58 |
/string/en/ |
healing_response.stf |
internal_command_string |
You are now ready to heal more damage. |
Notes |
Example
|
healing_must_wait |
/string/en/ |
healing_response.stf |
internal_command_string |
You must wait before you can do that. |
Notification sent if a player attempts to use a healing ability before the reuse timer has expired |
Example
|
not_enough_mind |
/string/en/ |
healing_response.stf |
internal_command_string |
You do not have enough mind to do that. |
Notes |
Example
|
no_line_of_sight |
/string/en/ |
healing.stf |
internal_command_string |
You cannot see your target. |
Notes |
Example
|
pvp_no_help |
/string/en/ |
healing.stf |
internal_command_string |
It would be unwise to help such a patient. |
Notification sent if a player attempts to help an enemy combatant or special forces player with a healing action |
Example
|