Flavor Bonus Tissue Crafting (Game Mechanics)
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Game Mechanics - Mechanics Category
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Items AffectedExperimentation LinesExperimental Flavor
The Experimental Flavor line for Multisaccharide Dimate, Multisaccharide Pentamate, Multisaccharide Tetramate depends on Flavor 20%, Overall Quality 50%, Potential Energy 30%. Experimentation on this line will increase the Flavor Bonus attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
These are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling.
Transferred Component AttributesSource References
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