Heal All Other 2 (Ability)

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Ability - Heal All Other 2

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Description

/healAllOther2 <player>: Repairs a large amount of damage to all of the target player's Health, Action, and Mind pools.

Command: /healAllOther2
CommandQueue Entry: healallother2 (92BDE9F7)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Heals 750 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples


heal_other_self /string/en/ jedi_spam.stf internal_command_string You heal %TT for %DI points of %TO. Example
heal_other_other /string/en/ jedi_spam.stf internal_command_string You are healed for %DI points of %TO by %TT. Example
health_damage /string/en/ jedi_spam.stf internal_command_string Health damage Example
action_damage /string/en/ jedi_spam.stf internal_command_string Action damage Example
mind_damage /string/en/ jedi_spam.stf internal_command_string Mind damage Example


SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 940

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4