Heal Wound 3 (Source)
How do buffs work? how do I know how powerfull they are?
Interactive Calculator
Interactive Calculator Version 2
Total Buff Power
Heal Power of Pack x Environment x [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus
for example: 900 Heal Power Buff pack 110 Med Module Droid 100 Master Doctor Skill 25 Bivoli 25 BE clothes 10% Medical City Specialization Bonus
900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total buff
Now how Battle Fatigue affects this...
If player Battle Fatigue is 0 - 250 = no change in buff value.
If player Battle Fatigue is greater than 250 then...
Buff - [Buff x (Battle Fatigue-250) / 1000] = Buff after Battle Fatigue
so with 696 Battle Fatigue (Randomly chosen number)
2722 - [ 2722 x (696 - 250) / 1000] = 1507 buffed after 696 Battle Fatigue
Helpful Notes:
- Armor Wearing DOES NOT affect buff power
- Bio Engineered Clothes effectively cap at +25/ +25 so a person with +9999/ +9999 will do the SAME as one with only +25 / +25 damage / wound treatment clothe.
- Bivoli DOES STACK with BE clothes.
- Battle Fatigue DOES NOT affect buff performance until 250 Battle Fatigue ... One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.
- Battle Fatigue after 250 .. affects the buff performance by 1% per 10 Battle Fatigue.
- At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%.
- At 750 Battle Fatigue buff performance is reduced by 50%
- At 500 Battle Fatigue buff performance is reduced by 25%
- General Equation for Master Doctor with 110 Med Module Droid and 25/25 BE clothes : Buff Pack Power x 2.475 = total heal enhance.
- Med Centers and scout Cmps override Droid Bonuses.
- If not in a Medical Specialized Player City .. the variable is calculated at 1.0.
- If in a Medical Specialized Player City .. the varible is calculated at 1.1.
- Wound Treatment Speed are at a minimum of 18 seconds at Master Doctor
- Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla (not tested at time of posting)