Injury Treatment Speed (Game Mechanics)

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Mechanics This document is about game mechanics.

Formulas

This needs a formula but I think the formula for wound treatment speed goes like this:


speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed


Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example:
Ruby Bliel = .25
or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.