Medic - Novice Medic (Skill)

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Skill - Novice Medic

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Master Medic
First Aid IV
Quick Heal
Diagnostics IV
Technical Diagnosis
Pharmacology IV
Xeno Pharmacology
Organic Chemistry IV
Experimental Chemistry
First Aid III
Field Dressing
Diagnostics III
Accelerated Healing
Pharmacology III
Combat Medicine
Organic Chemistry III
Complex Wound Treatment
First Aid II
Treat Bleeding
Diagnostics II
Transport Patient
Pharmacology II
Practical Medicine
Organic Chemistry II
Enhanced Stimpacks
First Aid I
Simple Bandaging
Diagnostics I
Rapid Diagnosis
Pharmacology I
Applications of Medicine
Organic Chemistry I
Basic Wound Treatment
Novice Medic

Skill Summary

A Novice Medic can heal light wounds and apply medical treatment in the field. Additionally, the Novice Medic is granted a modest amount of crafting ability to create their field medicines.

NoviceMedicBox.jpg
SkillPoint Cost 15
Experience Cost 0
Credit Cost 100
Title Gained Novice Medic

Skill Mods

Modifier Value
Injury Treatment +5
Injury Treatment Speed +5
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Wound Treatment +5

Commands & Abilities Granted

Schematics

  • Components
Biological Effect Controller
Liquid Suspension
  • Crafting Tool
Food and Chemical Crafting Tool
  • Stat Healing Medicines
Small Stimpack - A

Abilities

Diagnose
Heal Damage
Heal Wound
Medical Forage
Tend Damage
Tend Wound

Certifications

N/A