Details
| Name: |
Passive Tranquilizers
|
| Data: |
With trifling power requirements drawn from the wearer's nervous system, these miniature crystals vibrate at subsonic frequencies detectable by most animal life. The vibrations exert a calming effect that makes an animal more receptive to commands.
(Casual Clothing made using this component gets a bonus to the Taming Wild & Vicious Creatures skill modifiers.)
|
| Complexity: |
20
|
| Required Tool: |
Requires Specialized Crafting Tool
|
| Schematic Data Size: |
1
|
| Granted XP: |
140
|
| Practice XP: |
147
|
| XP Type: |
Bio-Engineer Crafting
|
| Crafting Tool Tab: |
Tissue
|
| Item Category: |
Tissue Component
|
| Skill Required: |
Tissue Engineering II
|
|
Schematic
|
| Protein Base
|
| Creature Food |
20
|
|
|
| Bioactive Fluid
|
| Milk |
25
|
|
|
| Resonating Material
|
| Bone |
25
|
|
|
Related Tags
| 75%
|
This document is nearing completion.
|
|
| Bio-Engineer
|
This document is related to the Bio-Engineer Profession.
|
|
| Schematic
|
This document relates to a schematic.
|
|
Completion Key
Mark the completion status based upon the following criteria:
1. 0% if text only or nothing at all.
2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only
3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.
4. 75% if 1 schematic pic, 1 item pic and text
5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.
Experimental Properties
|
|
| Experimental Effectiveness
|
| |
Mod One
|
| |
|
Flavor |
|
33%
|
| |
|
Overall quality |
|
33%
|
| |
|
Potential Energy |
|
33%
|
| |
Mod Two
|
| |
|
Flavor |
|
33%
|
| |
|
Overall quality |
|
33%
|
| |
|
Potential Energy |
|
33%
|
|
|