RCNO06
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Baseline - RCNO06
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BaseLine StructSHORT: ObjectOpperandCount
INT: ??
INT: DefenderList
INT: UpdateCounter
{
LONG: DefenderID
}
INT: MaxQuantity
ASTRING: ResourceType
USTRING: VariationName
Deltas StructSHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??
01:
INT: DefenderListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: DefenderObjIndex
01:(add)
SHORT: DefenderObjIndex
LONG: DefenderID
02:(change)
SHORT: DefenderObjIndex
LONG: DefenderID
03:(resetall)
SHORT: NewListSize
{
LONG: DefenderID
}
04:(clearall)
}
}
02:
INT: MaxQuantity
03:
ASTRING: ResourceType
04:
USTRING: VariationName
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Variable DescriptionsObj_OperandCount = 5 DefenderList: A list of ObjectIDs that this object is defending against in combat. Yes, its unlikely resource containers will go into combat (but they can ! ) MaxQuantity: The Maximum amount of resource units this container can hold. ResourceType: The specific type string for the resource. Ex. Polysteel Copper. See Reference Sheet VariationName: The specific Variation of resource. Ex. Aden. Omniwata. etc. Look into the name generation of these. Tags
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