RCNO06
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Baseline - RCNO06
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BaseLine StructSHORT: ObjectOpperandCount INT: ?? INT: DefenderList INT: UpdateCounter { LONG: DefenderID } INT: MaxQuantity ASTRING: ResourceType USTRING: VariationName Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: ?? 01: INT: DefenderListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: DefenderObjIndex 01:(add) SHORT: DefenderObjIndex LONG: DefenderID 02:(change) SHORT: DefenderObjIndex LONG: DefenderID 03:(resetall) SHORT: NewListSize { LONG: DefenderID } 04:(clearall) } } 02: INT: MaxQuantity 03: ASTRING: ResourceType 04: USTRING: VariationName |
Variable DescriptionsObj_OperandCount = 5 DefenderList: A list of ObjectIDs that this object is defending against in combat. Yes, its unlikely resource containers will go into combat (but they can ! ) MaxQuantity: The Maximum amount of resource units this container can hold. ResourceType: The specific type string for the resource. Ex. Polysteel Copper. See Reference Sheet VariationName: The specific Variation of resource. Ex. Aden. Omniwata. etc. Look into the name generation of these. Tags
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