Description
Template (Game Messages)
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Related Tags
50%
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Completion Guide -
- 0% - No substantive information available on game feature
- 25% - page has been started but not completed
- 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
- 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
- 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.
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Game Mechanics
The usage speed of the heal mind ability, disease packs, poison packs, ranged stimpacks and area stimpacks are determined by the player's ranged injury treatment speed modifiers. No known formula exists for calculating this so I propose the following:
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed
Where base healing speed = 10 seconds
Where foodbuff = value of the foods used
example:
Ruby Bliel = .25
or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
Source References
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