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- {{PageHeader|Skill Modifier|Food Assembly}} This skill mod determines the chance of succeeding when crafting food.735 bytes (101 words) - 15:25, 24 June 2009
- {{PageHeader|Skill Modifier|Food Experimentation}} ...directly affects how many experimentation points you receive when crafting food.395 bytes (44 words) - 06:29, 30 August 2007
- Food and Skill Buff Effects (Game Messages) ||[[Food Effect 1 (Example)|Example]]4 KB (540 words) - 12:04, 20 August 2011
- ||You don't have any food to give! ||[[Food Usage Flytext 1 (Example)|Example]]2 KB (206 words) - 02:46, 19 August 2009
- {{PageHeader|Game Mechanics|Food & Skill Buff Effects}} Food & Skill Buff Effects33 KB (4,952 words) - 11:40, 30 January 2011
- Food Listing (Game Messages) |food@shared_drink_accarragm.iff42 KB (5,677 words) - 14:59, 12 July 2010
- == Food Crafting Mechanics == .... Artisan items use artisan experimentation points and Chef schematics use Food experimentation points.8 KB (1,102 words) - 10:11, 29 May 2010
- == Artisan Food Component Experimentation Mechanics == 5. [[Light Food Additive (Schematic)|Light Food Additive]]<br>7 KB (946 words) - 00:26, 16 April 2008
- == Chef Food Component Experimentation Mechanics == 5. [[Heavy Food Additive (Schematic)|Heavy Food Additive]]<br>8 KB (1,013 words) - 00:31, 16 April 2008
- == Crafted Food Components == * [[Light Food Additive (Schematic)|Light Food Additive]]<br>3 KB (236 words) - 07:06, 29 April 2008
- == Food Component Listing == |Food5 KB (645 words) - 18:30, 25 December 2009
- == Bio-Engineered Food Components ==3 KB (237 words) - 15:34, 2 May 2008
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2 KB (192 words) - 23:25, 31 August 2009
- == Food Listing == |food@shared_drink_accarragm.iff32 KB (4,286 words) - 19:05, 12 May 2008
- {{PageHeader|Schematic|Food and Chemical Crafting Tool}} |Food and Chemical Crafting Tool3 KB (245 words) - 17:52, 21 January 2010
- {{PageHeader|Schematic|Light Food Additive}} ...g food crafting.|5|Requires Generic Crafting Tool|1|20|21|General Crafting|Food|Component|Domestic Arts IV: Clothing Repair}}2 KB (226 words) - 12:49, 29 May 2010
- {{PageHeader|Schematic|Heavy Food Additive}} |Heavy Food Additive2 KB (213 words) - 14:44, 1 March 2010
- {{PageHeader|Schematic|Medium Food Additive}} |Medium Food Additive2 KB (214 words) - 14:55, 1 March 2010
- {{PageHeader|Schematic|Food and Chemical Crafting Station}} |Food and Chemical Crafting Station3 KB (253 words) - 12:06, 23 January 2010
- {{PageHeader|Schematic|Deed for: Food Factory}} |Deed for: Food Factory3 KB (300 words) - 22:48, 5 January 2010
Page text matches
- *[[Light Food Additive (Schematic)|Light Food Additive]] *[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]14 KB (1,683 words) - 15:45, 27 November 2010
- 8202 Food Misc 4194313 Organic Food Resource Container8 KB (867 words) - 17:30, 15 August 2024
- |4 || Food1 KB (157 words) - 15:28, 29 December 2007
- ||food.dessert_bofa_treat||8B72DED3 ||food.dish_travel_biscuits||62932AF76 KB (1,082 words) - 11:48, 30 April 2010
- ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting23 KB (3,605 words) - 09:41, 19 April 2008
- If a radial menu option gets selected the client (not in all cases though, eg food-eat) sends a 0009 packet containing the opcode '''26 87 a1 7c''', the item566 bytes (68 words) - 17:12, 29 December 2006
- 1D 23 \\ Vendor - Player Food24 KB (2,827 words) - 00:48, 20 May 2007
- * Dodge enhancing Food now decreases your chance of being hit. * Accuracy increasing food now increases your chance to hit your target.26 KB (4,208 words) - 18:47, 29 December 2006
- ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting24 KB (3,728 words) - 03:13, 20 January 2007
- ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting24 KB (3,728 words) - 03:14, 20 January 2007
- * Can now create new food additives (see Chef revamp below) ...evamp: The Chef profession has been completely revised in this patch. Chef food items now have a more interesting and powerful set of effects and buffs and16 KB (2,659 words) - 03:23, 20 January 2007
- * Make Attribute mods due to food, spice, etc, not incapacitate players. * The Terratta food schematic will now download to your crafting tool.20 KB (3,304 words) - 03:27, 20 January 2007
- * Fixed issue where factory created food would not have the correct quantity. You should get the correct quantity no19 KB (3,073 words) - 03:29, 20 January 2007
- * Pets will no longer eat food when they aren't wounded. ...neer - Tissue Engineering: Made all tissues and pet medicines craftable in Food & Chemical Factories19 KB (2,908 words) - 03:35, 20 January 2007
- [http://www.gamekast.com/swg/foodtables.html Chef - Food Tables]11 KB (1,632 words) - 16:05, 31 December 2007
- * [[Artisan Food Components (Game Mechanics)|Artisan Food Components]]<br>5 KB (502 words) - 14:42, 30 August 2008
- ...iable. This gets filled when consuming food items. It limits the amount of food item buffs you can use at one time. ...iable. This gets filled when consuming food items. It limits the amount of food item buffs you can use at one time.13 KB (1,292 words) - 12:03, 27 January 2014
- ...ns to his/her stats. The abilities include crafting several items such as food and drink, enhancements for foods and drinks as well as containers for drin *Food Crafting: 819,200 (granted by crafting various chef items)6 KB (704 words) - 17:08, 23 October 2010
- ||'''[[Food Assembly (Skill Modifier)|Food Assembly]]'''||align="center"|+20 ||'''[[Food Experimentation (Skill Modifier)|Food Experimentation]]'''||align="center"|+201 KB (137 words) - 14:59, 13 September 2008
- * [[Food Droid Crafting Station Module (Schematic)|Food Droid Crafting Station Module]]13 KB (1,610 words) - 09:44, 31 May 2010