Throw Trap 9 (Source)
Chapter Four: Trapping
Traps give the Ranger an incredible edge. Your skill with your traps will determine the outcome of a hunt. The most important traps to use for ranged fighters are:
Phecnacine Dart
Glowire mesh
Adhesive mesh
Stink Bomb
Bone Spur
Phecnacine and Glowire will be your bread and butter if you are already a strong ranged fighter. Traps last seconds, not minutes, so it's easy to spend all your available shooting time throwing other traps. If you throw three traps, the first one is already set to wear off. And that's WITHOUT a trap failure. So....
Throw the Phecnacine first. The Phecnacine will be you 'pull' trap. Pull is the word used to describe the first engagement with the animal. Trap range is 50 yards. It takes action points to throw a trap - another reason why you should not burn all action with special attacks.
Combat will begin as soon as you throw the trap, but the animal will not react until the trap hits them. Then, the animal will stand up if it's laying down, which gives you more time to throw your second trap: The glowire.
The glowire drops both the animals ranged and melee defenses. This will allow you to cause more damage. If you have pistol knockdown this is a melee attack. (But you should not rely on knockdown except for emergencies because it is only used succesfully once every 30 seconds, costs a lot of action, and puts you in melee range of the creature.)
So, in the time it takes for the animal to start coming toward you, you should be able to apply a phecnacine and a glowire and one more thing: your bleeding shots. Do not spam the traps. If you throw the snare trap and hit the second trap, and the first one fails, then the animal will be running toward you while you're throwing a glowire. Yay! The animal's melee defenses will be down while it hits you for hundreds of hit points. Throw the phecnacine and watch the effect. If the trap fails, you still have time to throw another phecnacine. If that fails, start running and throw a third. Sometimes that fails too, so you should still have time to do a fourth. If that fails, run, get distance, and try again in a little while.
Adhesive Mesh: This roots the animal, sticking it in one spot. The reason phecnacine should be thrown first is because while the animal will move while snared, it'll only go a few meters. Plus, phecnacine traps are five per bundle whereas Adhesive Mesh are two. And Phecnacine come from Ranger ingredients, whereas meshes need polymer and metal.
If you are fighting something serious, and do not want to wait for the phecnacine to wear off because you can't afford the chance the animal can catch you before you realize it's unsnared, throw adhesive mesh. This stacks on the snare effect. Then once the adhesive mesh is about to wear off, you will be able to snare it with phecnacine again. Cycling like this can keep an animal in one spot a long time.
IF the animal is snared and defenses dropped, your leading shots should be your bleed shots. Bleed shot first always so that it starts bleeding quicker and dies faster.
Stink Bomb: Makes the animal more likely to suffer your special attacks
Bone spur: Blinds the animal, making it miss more. More effective against animals with ranged attack.
Chapter Five: Traps and Creature Evasion
Say a melee animal catches you. What then?
DO NOT RUN LIKE A CU PA to evade a strong animal if it's already hitting you. You will not escape, believe me. You will have to use a special move with your gun so the animal will disengage you. This is where warning shot, knockdown, or threaten shot is handy. Suppression fire will make it kneel, but it will still be attacking you from kneeling. If you use suppression fire, back off. But suppression works only once in 30 seconds, not once on each animal. That's why warning and threaten shot are handy for evasion.
Once the animal 'let's go' of you, start running and at the same time use adhesive mesh, or if you're out, phecnacine. Keep running! Get about 50 yards away, or whatever distance you need to apply the next snare or root trap after the first wears off.
Again, keep in mind, animals will still be aggressive to you, regardless of distance, as long as they are trapped. You can take a flight to Coronet and that Baz Nitch will still have you on his hit list.