ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
|
sys_miss
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
Your trap failed to affect the target.
|
Message sent when a trap misses the target.
|
Example
|
sys_creatures_only
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
The trap can only affect creatures!
|
Message sent if the player attempts to use a trap on an npc or object.
|
Example
|
trap_tranq_dart_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT slows noticeably as the tranquilizer takes effect.
|
Notification sent when a player applies the Phecnacine Dart trap on a target
|
Example
|
trap_spur_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT is blinded by the painful spur!
|
Notification sent when a player applies the sharp bone spur trap on a target
|
Example
|
trap_noise_maker_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT is stunned by the piercing noise!
|
Notification sent when a player applies the noise maker trap effects on a target
|
Example
|
trap_webber_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT has become entangled in the sticky mesh.
|
Notification sent when a player applies the adhesive mesh trap effects on a target
|
Example
|
sys_cannot_throw
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
You cannot use a trap right now.
|
Message sent if a player is in a state, posture or action that prevents them from using traps
|
Example
|
trap_no_skill
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
You do not have the skill to use traps.
|
Message sent if a player attempts to use a trap and they have not trained novice scout
|
Example
|
trap_no_skill_this
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
Your trapping skill is too low to use this trap.
|
|
Example
|
trap_drowsy_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
The dart's poison takes effect on %TT!
|
Notification sent when a player applies the Lecepanine Dart trap effects on a target
|
Example
|
trap_drowsy_effect_no
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
The trap hits, but the poison has no effect on %TT.
|
Message sent if the player successfully hits the target with a Lecepanine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
|
Example
|
trap_spur_effect_no
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
The spur hits, but %TT ignores it in a blind rage!
|
Message sent if the player successfully hits the target with a sharp bone spur trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
|
Example
|
trap_noise_maker_effect_no
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT is already too stunned to be affected by the noise maker.
|
Message sent if the player successfully hits the target with a noise maker trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
|
Example
|
trap_tranq_dart_effect_no
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
The tranquilizing poison has no evident effect on %TT.
|
Message sent if the player successfully hits the target with a Phecnacine Dart trap but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
|
Example
|
trap_webber_effect_no
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT does not appear to be affected by the adhesive.
|
Message sent if the player successfully hits the target with a Adhesive Mesh but the effect fails to apply due to the target already having the same state on it that the trap is trying to apply.
|
Example
|
trap_melee_def_1_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT becomes vulnerable to melee attacks!
|
Notification sent when a player applies the wire mesh trap effect on a target
|
Example
|
trap_ranged_def_1_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT becomes vulnerable to ranged attacks!
|
Notification sent when a player applies the glow juice trap effect on a target
|
Example
|
trap_melee_ranged_def_1_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT becomes more vulnerable to attacks!
|
Notification sent when a player applies the glow wire trap effect on a target
|
Example
|
trap_state_def_1_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
%TT becomes vulnerable to state effects!
|
Notification sent when a player applies the stink bomb trap effects on a target
|
Example
|
trap_flash_bomb_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
The flash bomb bursts, blinding nearby enemies!
|
Notification sent when a player applies the flash bomb trap effects on a target
|
Example
|
trap_sonic_pulse_effect
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
The sonic pulse trap unleashes a piercing screech, stunning nearby enemies!
|
Notification sent when a player applies the sonic pulse trap effects on a target
|
Example
|
sys_no_pets
|
/string/en/trap/
|
trap.stf
|
internal_command_string
|
That creature is not an enemy and cannot be trapped.
|
Message sent if a player attempts to use a trap on a pet
|
Example
|