Underworld 1 (Source)
If you have common Q/A's to add or corrections, please do.
This is not an effort of one smuggler alone. It is a collective effort of the Smuggler community as we try to better understand our abilities. It is our hope that this FAQ will help newcomers and veterans alike. Special thanks to Kav, who made the terrific effort of getting this FAQ started, Caylin who wrote the previous version and helped vett this version, along with everyone in the Smuggler community that's contributed their help in one way or another.
The Smuggler FAQ v1.5 03/26/05 HTML Version
General
What skills do I need to become a Novice Smuggler?
- Brawler Unarmed 4
- Marksman Pistol 4
- 50k Pistol XP
What are the Smuggler Titles?
- Novice...................Novice Smuggler
- Underworld 4........Fixer
- Slicing 4................Slicer
- Dirty Fighting 4.....Rogue
- Spices 4................Fence
- and of course Master Smuggler
What Weapon Certifications are granted in the Smuggler tree? None.
How do I smuggle? The extent of Smuggling currently is avoidance of contraband scans. You earn this ability at novice and it increases throughout the Underworld tree. Master Smugglers have the highest ability to avoid scans. (covered further in Underworld section)
However, plans on how a Smuggling (PvE only for the time being at least) system will be implemented have been posted in the In Concept forum.
Who is our Smuggler Correspondent? Forum Name: WesBelden (You can call him Wes ) Toon: Giz Belden on Starsider, 'Wes' Belden on Test Center
Who is our Smuggler Blue Glowie? Forum name: Smuggler_Caylin Toon: Caylin Borealis, Bria server
Once I reach novice smuggler, can I get rid of Unarmed? No. Unless you no longer want to be a smuggler.
Where are the smuggler trainers?
- Mos Eisley, Tatooine by the Cantina:......3400, -4880
- Keren, Naboo by the Starport:................1360, 2835
- Keren, Naboo by the Cloning Station:.....1845, 2770
- Daeric, Talus:..........................................165, -2890
Is it true that Bothans make better smugglers?
It depends on what you think makes a better Smuggler.
Bothans get an additional 10% discount off faction perks. Please be aware that the discount takes effect after the actual purchase. So you must still meet the cost to purchase a faction perk, but when you actually purchase it, you will notice that you don't spend the full amount.
This is the only bonus that Bothans get, over a smuggler of another race.
What's a 'Bubble Tank' and can I craft it? A Bubble Tank is a decorative piece of furniture that resembles Jabba's frog bowl. The bowl's single use schematic can only be gained by looting one from Nyms' Droidekas on Lok, a Sif (part of Erran Sif's gang) on Talus.
Requirements to craft: Spice II, A Bubble Tank Single Use Schematic, 35 Crystalline Gemstone, 30 Polymer, 15 Crystalline Gemstone. Tool: Generic crafting tool, or a Furniture crafting tool.
What's a 'Gaming Table' and can I craft it? A Gaming table is a piece of furniture reselmbing the holo-chess table as seen used in ANH on the Falcon; however, despite what it resembles, it doesn't actually do anything other than sit there and look nice. The table's single use schematic can only be gained by looting one from an NPC; these are found on Corellia (Swooper Leader) and Tatooin (Jabba NPCs, Desert Demon NPCs, Dune Stalkers).
Requirements to craft: Underworld II, A Gambling Table Single Use Schematic, 50 Metal, 20 Mineral, 15 Polymer Tool: Generic crafting tool, or a Furniture crafting tool.
What's a 'Shisa' and can I craft it? A Shisa is a decorative piece of furniture. The single use schematic can be obtained by completing "Secrets of the Syren, Chapter two; More Than You Bargained For". To start the story arc (on chapter 1) go to the cantina in Tyrenna, Corellia and approach the Rebel officer, or the cantina in Bestine, Tatooine and approach the Imperial Officer there.
Requirements to craft: Spices IV, Shisa Single Use Schematic, 90 metal, 80 crystaline gem Tool: Generic crafting tool, or a Furniture crafting tool.
Slicing
Does the quality of tools/weapons have any bearing on my slice%?
GreenMarine - June 14, 2004 This is a developer statement that tool quality does not matter on slicing equipment at this time.
GreenMarine wrote: NikkiDial has it correct. The Master box improves slicing, but the tool quality and other things do not.
Can you pick the stat that increases on my weapon/armor? No. It is completely random.
Does a Master Smuggler have bonuses to slicing above and beyond that of a Slicer 4? Yes. The Devs have confirmed a bonus, but not elaborated on it. (see avg slice ranges below)
What can be Sliced?
- Novice Smuggler: Only locked containers.
- Slicing 1: Containers and Mission terminals.
- Slicing 2: All Above and Weapons.
- Slicing 3: All above and Armor.
- Slicing 4: Nothing new, but better returns on average.
- Master Smuggler: Nothing new, but the best returns possible.
How much xp do I get per slice?
- Mission Terminals are 100xp,
- Base Terminals are 1000xp,
- everything else is 250xp,
- 0xp for a failed slice.
How can I tell if a weapon/armor piece has been sliced? There is a flag included with Publish 7 that will show a normal player if the items is sliced or not when you examine it.
"This weapon has been altered by a Smuggler and may bring unwanted attentions from the Empire."
Do I have to hand over my weapon/armor to get it sliced? Yes... so be careful of potential scamming and look for trusted smugglers.
Also be sure to note the stats and even the serial number on your item if you're worried. Also, if you're unsure of the Smuggler (or customer if you're the one doing the slicing), making a log (typing /log will save the last 100 lines of conversation, or hitting printscreen will save an image ofwhat's on your screen in your SWG directory) of the conversation where you work out what's to be sliced and how much it will be is advised as you can use present this to CSRs.
Can you slice missions for others? No. We can slice any term we can use, but only the Slicer, can get the higher rewards. Of course if he is in a group at the completion of the mission the group will have a cut of this increased payout. Where do I find containers? These are found when looting humanoid enemies. Basically anything that wears clothing. (Swoopers, Pirates, Meatlumps, Wookie Brawlers, etc.) They are also sometimes found on a "Treasure Map" quest.
What is inside a locked container? 95% of the time, junk. Ranging from low end weapons, melons, single bits of resources and maybe an article of clothing or two. Perhaps another locked containers as well. 4% of the time... NOTHING. So please don't feel a Slicer has scammed you if he hands you back an empty container, it happens. 1% of the time some folks have found skill tapes, saber crystals, and other oddities in containers, so ya never know.
Check out rodav's thread, 'Locked Containers [what's inside]' for the recorded contents of 166 containers.
How do I slice a mission term and what does it do for me?
- Click on a Mission Terminal and select Slice from the radial menu.
- A Standard Slicing interface will open, and you can use Molecular Clamps or FANs as normal.
- If you slice a Mission term successfully, then open the terminal mission window, the first page of missions will have about 25-50% higher payout than normal.
- If you refresh the screen it goes back to normal.
- This grants you 100slicing xp, and you cannot slice Any terminal again for 2min.
- Extremely high payout missions seem to slice for less of an increase.
Can you slice faction terminals? Yes, you will get a bump on your payout like a normal mission term would. Also you get an increase to faction earned for the mission, but not the faction you earn by killing the targets, only mission completion reward.
What does Slicing do to my weapon?
- Sliced weapons get approx. a 5-35% permanent increase in damage(min AND max)OR a 5-35% faster weapon when successfully sliced.
- The more skilled the Slicer, the better return you'll see. (See the average results below) The weapon is still able to be used with power-ups and repairable as normal.
- A sliced weapon will decay faster, but not horribly faster.
- If you slice a weapon with a powerup attached, the powerup is automatically removed (and destroyed) before the slice is performed.
- If you slice an insured item, it will need re-insuring.
What does Slicing do to my armor?
- Slicing armor increases the effectiveness 5-35% OR it decreases the encumbrance by 5-45%. The more skilled the Slicer, the better return you'll see. (See the average results below)
- Each piece is sliced separately.
- Sliced armor is repairable as normal.
- A sliced weapon is less likely to be repaired successfully (Note: it's condition's rate of decay is not affected).
- If you slice an insured piece of armor, it will need re-insuring.
What happens if you slice a Shield Generator? It's considered armor, it can lower the HAM cost or increase the effectiveness. This is of arguable value though since a shield generator can get to 0 condition in one fight alone. Also, you can get a HAM reduction slice on a shield generator that has 0 HAM cost to begin with.
Average Slicing Results: I am listing the majority opinion on percent increases, there have been rare reports of Slices outside these ranges, but 99.9% of reported Slices fall within these ranges. No one has the facts but the Devs, and they ain't talkin...
Slicing 1:
- Weapon: N/A
- Armor: N/A
Slicing 2:
- Weapon: 10-25% Speed or Damage
- Armor: N/A
Slicing 3:
- Weapon: 10-25% Speed or Damage
- Armor: 5-20% Effectiveness
- Armor: 5-30% Encumbrance
Slicing 4
- Weapon: 10-30% Speed or Damage
- Armor: 5-30% Effectiveness
- Armor:15-40% Encumbrance
Master Smuggler:
- Weapon: 15-35% Damage or Speed
- Armor: 11-35% Effectiveness
- Armor: 20-45% Encumbrance
What tools are used in Slicing?
- To slice anything you need a laser knife(s). Two charges will be used.(one for each wire). Novice Smugglers and above can make laser knives. Knives come with 10 charges each.
- To slice a weapon you also require a Weapon Upgrade Kit, these can be made by Novice Weaponsmiths.
- To slice armor you require knives and an Armor Upgrade Kit, these can be made by Novice Armorsmiths.
- At Slicing 2 you can make Flow Analyzer Nodes (FANs). You can use a FAN prior to choosing a wire in the slicing dialog. The FAN will direct you as to which wire to cut with a 75% accuracy. The FAN will tell you which line has more power flowing through it - that's the one you cut.
- At Slicing 4 you can make Molecular Clamps (MolClamps or just Clamps.) A Molecular Clamp used prior to choosing a wire will direct you to the proper wire to cut 100% of the time. IF you read the window and follow instructions.
- All Tools are consumed in the process of Slicing.
Do I add a FAN and then the clamp when I am slicing? No. If you have a clamp use it INSTEAD of the FAN. The clamp will do all the work as long as you know how to follow instructions (HINT: cut the wire it tells you to). It has been said that adding a FAN and a clamp messes with the 100% accuracy of the clamp.
Can I use Molecular Clamps/FANs as a Novice? Yes, they have no certification and can be used by any Smuggler.
Can you slice something more than once? No, only one attempt can be made. With the exception of mission terminals which can be sliced once every 2min.
What happens if you fail a slice? On containers, the container locks forever. On weapons/armor, no damage is done, BUT no one can try to slice the weapon/armor again. On Mission Terminals, nothing.
Can weapons be sliced better than 35%? There have been 2-3 reports (game wide) of weapons sliced as high as the low forties. It has not been done in anyway that is repeatable. Nor has it been reported since Slicing 4 has been "fixed". 9-03-03
How much should I charge for a slice? The amount charged per slice is ultimately up to you and what you're comfortable with. Most masters that frequent this forum tend to charge between 5-10k per slices (I myself charge 10k), although some charge much more, while others do charge less.
I heard Slicing 4 was bugged? It was. The abilities of Slicing 2 and Slicing 4 were swapped. As of 9-03-03 they have been swapped back to their intended settings.
I cannot put stuff into my unlocked container. It says I don't have permission to access it? If you shift the container around it will let you use it again. Such as move it to your backpack then back to your root inventory. Or from your house floor, drop and pickup, or from the bank. This seems to reset it till you next want to put something in it.
Why am I getting the message "You are already slicing"? This is caused by slicing on the run, if you happen to run across a server line (i.e., you get the messages "you have left Theed" / "you are entering an outpost" etc) while slicing. The one and only fix the CSRs know of at this point is this: you have to log out for 30 minutes. I know it stinks, but it's the only thing to do. Barring that, the morning server reboot seems to clear it as well.
Here are some screen shots but together by Dreven. Between this and the walkthrough everyone should be able to slice with no trouble. Visual Image Guide to Slicing by Dreven
A walk-through on weapon slicing:(w/Clamps)
1. You will need:
- The weapon
- A laser knife with at least 2 charges
- A Weapon Upgrade Kit (WUK)
- A Molecular Clamp
- A lag and distraction free moment.
2. Open your inventory 3. Click and hold (or right click) the weapon to be sliced, to open the radial menu. 4. Hesitate for a moment, the slice option should appear at the bottom of the menu after 1-2 sec. 5. Click Slice, a slicing dialog will open. 6. Click on "Shunt the power with a molecular clamp." message, ensure it is highlighted and hit enter. 7. READ the dialog box in the slicing window. It will tell you what color the Molecular Clamp lights up. 8. Click on the selection to cut the color wire that the clamp has directed you too. Ensure it is highlighted and hit enter. 9. Click on the remaining wire, ensure it is highlighted and hit enter. 10. The slicing results will now scroll across your screen, and in your system message window.
Same for armor, just substitute a AUK for the WUK. Containers of course require no upgrade kit but are done the same as well.
How to Slice a Faction Base Terminal:
1. You must be Declared (with a faction) and set as a Combatant (PvE enabled) to Slice a terminal in a PvE base and set as Special Forces (PvP enabled) to slice a PvP base. 2. You must have Slicing 1 or greater. 3. After the Bounty Hunter jams the Uplink Terminal, and only if they are successful, then you slice the security terminal. 4. The Security Terminal is oval in shape and dark in color. It will have the label "Security Terminal" when you mouse over it. 5. The interface is normal, and works exactly as if you were slicing any mission terminal. 6. There is a known bug that it may report the color of the wire incorrectly, but the polarity seems more dependable. It's my recommendation that you pay more attention to negative and positive rather than red or blue. (Positive=Blue Negative=Red) 7. If you do screw up, you will have the option of repairing the Security Terminal, and in a unknown amount of time you will be able to retry the slice. (~2-4 min)
Other notes:
- Don’t Rush, the only timer running is the Vulnerability window each Factional Base has. I have seen Bounty Hunters jam their terminal, and the Smuggler falls in combat, only to clone and make their way back to the base and still successfully slice the Security Terminal.
- 1000 Slicing XP is the reward for a successful slice.
- The terminal will not appear when the base is not vulnerable. The bases are "safe" for 22 hours, and "vulnerable" for 2 hours. Within this 2 hour window is when the terminals can be sliced, and a base destroyed.
Thanks Seekealei of Bria!!
Autopull, what's that? Why can't I use it? What can I do instead? Autopull was a feature that allowed every tool required for use in slicing to be pulled directly from their crates automatically by simply going through the slicing process. This was broken during publish 10 and has yet to be fixed. What can you do in the meantime? well, thanks to Thochkord's thread we have an easy solution.
I put all of my crates up on the tool bar, they only problem is they all look the same, so I would suggest grouping each kind of crate in with an open slot between them. When you hit the appropriate key, one item gets pulled out of the crate and lands in your main inventory window regardless of where the crate sits. ex. if a crate is in your backpack, the item pulled will still land in your main inventory. Do not pull any tools until after you trade, this will prevent the shifting from happening. This is how I work the process.
Trade hit F1 for a clamp hit F5 for a Knife hit F7 for an AUK hit F10 for an WUK Slice an item pull a set of tools for the next item Slice and so on until done
If you want to make things even easier for yourself, you can also follow DigiDante's methods: Choose 4 empty spots on a toolbarpane. I used toolbar pane 6. Place your crates of Molecular clamps, AUK's WUK's and PLK's in the 4 empty slots. I used toolbarSlots f1, f2, f3, and f4.
I put MC's in F1, AUK's in F2, WUK's in F3, and PLK's in F4
Now you can set up an alias...
/alias auk /ui action toolbarPane05;/ui action toolbarSlot00;/ui action toolbarSlot01 /alias wuk /ui action toolbarPane05;/ui action toolbarSlot00;/ui action toolbarSlot02 /alias plk /ui action toolbarPane05;/ui action toolbarSlot03
This way, when you type /auk it will spit out one MC and one AUK instantly... you can even put the crates in your backpack and not have to worry about opening your backpack and manually clickin the crates.
I made a macro that will take out 5 AUK's and 5 MC's plus a PLK in one click.
The following macro is a macro I titled auk.
/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot01; /pause .25; /ui action toolbarSlot03;
With the macro above, I can type /macro auk or drag the macro icon to my toolbar and just click it or hit the appropriate fkey and it will activate the macro.
The following macro I titled wuk
/ui action toolbarPane05; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot00; /ui action toolbarSlot02; /pause .25; /ui action toolbarSlot03;
With the macro above I can type /macro wuk or click the appropriate macro button and deliver 5 wuk's, mc's and one plk.
This is a GREAT aid for bulk slicing... every five items I can type /macro wuk or click the button and be set...
Underworld Abilities
What good is Underworld's comp languages skill? Underworld I grants the ability for Smugglers to understand all languages even if not previously trained. In the games current state most folks know all languages by the time they earn their first skill block. However the Smuggler does get the ability to understand Lekku, the Twi'lek "head tail" languages. Which no non-Twi'lek normally can.
How do I Evade Contraband Scans? (Smuggling) Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).
What is 'Contraband'? Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor. Player items are not confiscated. “Crackdowns” occur in the wilderness, “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas)
Can I Evade Faction scans? Yes, you receive the same protection from Faction scans as you do for contraband scans (dependent on your character's ability).
What are 'Faction scans'? Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions and if discovered will have their status changed to that of Combatant and attacked.
Who can I buy faction with? Rebel or Imperial only. You buy at the recruiter.
How do I Buy/Sell faction points? At Underworld III you get Sell Out which lets you sell your faction points, 25FP=210-300c on average, but sometimes they pay you nothing. Previously, to use this skill you would go to the opposite recruiter of the faction you would like to sell, and select, "I have some valuable information for you" dialog. Currently however, this option is no-longer available and it is unclear whether this is a bug or if the skill has been intentionally removed.
At Underworld IV you get Connections which lets you Buy Faction: 20,000c = 250FP or 100,000c = 1250FP. There are however several limitations to this ability:
- You cannot buy any faction if your enemy faction is over 200, "You are a known (insert enemy) sympathizer..."
- You cannot buy faction if your current total in that faction is equal to your faction cap (dictated by what rank you are in the faction). Note: purchasing more faction than you can hold will result in filling your faction point count up to your limit and then losing any excess FP
- You cannot buy faction from an opposing recruiter if you're aligned with the opposing faction
To use this skill go to the recruiter who's faction you want to buy into and select, "I would like to make a donation to your cause" dialog.
Why would I buy faction then? The ability to buy faction allows you to maintain positive faction on both sides, if you do not get in too many scuffles. This gives the Smuggler a bit more freedom in being able to switch sides as he/she pleases and allows you to go to any theme park or story line quest.
Also with the ability to /delegatefaction in the game you can sell faction points as a commodity to other players. The cost is ruinous, and if you are not at least a Colonel in rank you will lose a significant amount of faction in the trade as well, but some folks are willing to wait and pay you to delegate them faction. This can be a slow process, depending on how much faction is required, how much you have to begin with and what your faction rank is.
For details on this Dreven has made a Great guide: Smuggler's Guide to Selling Faction Points v3.1 by Dreven
Is anyplace better than another for buying faction? In terms of finance, no. However, it would be wise to choose a place out of the way in order to avoid chance encounters with opposing faction PvP enabled players (it's also an idea to have backup standing by incase the deal goes sour and it turns out to be a trap).
Dirty Fighting
What weapons can I use with Dirty Fighting moves? Only pistols, though all pistols work with the skills including Launchers and DX2s.
What combat modifiers does Dirty Fighting grant me? At DF1 we get Ranged Damage Mitigation 1 At DF3 we get Melee Damage Mitigation 1 we get no accuracy, speed, or damage modifiers in any Smuggler Tree.
What moves do we get then?
- Dirty Fighting I - Feign Death
- Dirty Fighting II - Panic Shot 2.6 time, x2 damage. Fires in an area of effect cone 45% arc, and can hit multiple targets. Once a target has been hit you will be notified on screen that it has been delayed 10sec. This means it's next combat que action is delayed by 10sec. It is resistible, and also anyone hit by it will be immune to further panic shot effects for 30 sec. (30 sec immunity timer)
- Dirty Fighting III - Low Blow - 2.4 time, x2 damage ranged knockdown. (30 sec immunity timer, separate from panic shot)
- Dirty Fighting IV - Last Ditch - 4.0 time, x6 damage stuns. This will do 6x damage to a random HAM pool and has a chance to stun a target.
- Damage and delays are calculated by Jaegen's formula in the Pistoleer FAQ: Actual Damage = Weapon Damage * 1.5 * Special Move Damage Modifier Actual Delay = Weapon Delay * Special Move Delay * (1 - Skill Speed Bonuses / 100)
Thanks to everyone for the testing!
What does Feign Death do? First and foremost, Feign Death (FD) is a PvE skill, not intended for PvP.
Once you give the feign death command it goes into your command que. The next time you are hit after Feign is qued up will incap you for a few seconds. You will stay down until you choose to get up by giving a stand command. MOBs will not attack you while you are in this incap state (although AOE shots from NPCs can and will incap you; if that happens 3 times on the trot, you're dead) and will eventually wander back to their lair. They will however re-aggro you when you stand, so be ready. Again, this skill is not intended for use in PvP; if you use Feign Death while engaged in PvP, while in the state of FD you can be immediately killed (i.e. /deathblow can be used on you successfully) by another player.
I hit Feign Death and still died? Feign has several instances in which it will not work:
- If it was not first in the Que, hit ctrl-Backspace to clear your que before FD.
- If you're kneeling.
- If you are attempting/have peace (/peace) in your que.
- If your HAM is too low to commit Feign (~155 HAM cost)
- Also, we gain Feign skill as we advance (+10 +20 etc), the more enemies attacking you the higher chance for failure.
- There is a known bug where players that LD while in a state of FD are unable to successfully Feign Death until the next time they clone.
Spices
What are spices? Spices are "buffs" that give your character enhanced stats for a limited time. When the spices wear off though, you suffer from a 'downer' or 'withdrawal' They are instant in thier buff, and can be used as "ghetto stims" though only one can be used at a time.
What is this spice 'Withdrawal'? Well, basically take all the stats you got from the spice you took, then take them the exact opposite direction. A withdrawal will last for 1/3rd of the spices duration. Neutron Pixie's withdrawal last about 4.5 minutes. Since the up is 13minutes or so (800s) that's not bad.
Do spices stack with a chef's food? Yes, the increase in stat from both food and spice will "stack" meaning that they will both add to the stat.
How many spices can be active at once? One. Including withdrawal time.
Why can't I experiment on Spice? Because the Devs removed the ability until they can build a system for it to do something (developments so far).
What spice does what? Can you tell me more? If you need more information, Snaproll has put together a great spice guide: Snaproll's Spice Guide
How to use a factory For spice: (using muon gold for this example)
1. Obtain enough rad, water, and metal to make 10 or so crates of Muon Gold, bout 3750 of each. 2. Obtain a Food Factory. 3. Obtain a Gen/Weapon/Droid, crafting tool. 4. Stand near a Gen.Wep.Droid public crafting station, or get a droid with a gen.crafting module. 5. Start crafting tool, select the Food tab. 6. Make a Muon Gold, BUT when you get to the window that says "make a prototype or Make a schematic" select schematic, name it if you want to change it, leave it at 1000. 7. Place a Food Factory, Do NOT put any power in it yet. 8. The menu on the lower right of the radial has the option insert schematic, click it, a new window opens with a list of all the schems you have made, select the one you want the factory to make. 9. Back to the radial, same sub menu, select open ingredient hopper. 10. Put your rad, water, and food in. Close the window. 11. NOTE: You will need to always use the same ingredients you made the schematic with. If you run out of something, destroy the schem and make a new one. 12. Open radial on the factory and go to the top right menu, use this to insert your maintenance and power. You waited till now to put in your power because the factory would of taken your Rad from your Muon recipe. 13. Now that everything is in go to the Lower left sub menu, select start manufacture. 14. The factory will run till it:
- Runs out of maintenance: approx 1400c a day (always consumed running or not.)
- Runs out of power, approx. 500 a day if good stuff. (only consumed while running)
- Runs out of material
- Runs the schematic out (1000 units max)
15. Examine the factory, it will tell you what it is making and a number for time, as well as the number made so far.
- The time is the number of seconds per item. I forget how fast Muon is, but I think it takes about an hour a crate. (time_displayed*25/60=minutes per crate) This time is based on the complexity rating of the item.
16. Each crate will be 25, this is not changeable. BUT you can split the crates afterward if you want smaller. Sometimes the factory will twitch and make a partial crate.
Same basic process for slicing tools, except you need to use a Equipment Factory.
[The End]
Message Edited by WesBelden on 03-27-2005 01:56 AM