UpdatePostureMessage

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Server Packet - UpdatePostureMessage (0BDE6B41)

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Struct


SHORT Operand_Count
INT Opcode
BYTE PostureID
LONG ObjectID

Variable Descriptions


Opperand_Count = 3

Opcode = 0BDE6B41


  • PostureID:
This is the ID of the posture type you wish to change the object to. Please reference the Posture ID list for available options.
ID Name ID Name
-1 Invalid 10 Climbing
0 Standing 11 Hovering
1 Sneaking 12 Flying
2 Walking 13 LyingDown
3 Running 14 Sitting
4 Kneeling 15 SkillAnimating
5 CrouchSneaking 16 DrivingVehicle
6 CrouchWalking 17 RidingCreature
7 Prone 18 KnockedDown
8 Crawling 19 Incapacitated
9 ClimbingStationary 20 Dead
21 Blocking
  • ObjectID:
This is the ObjectID you wish to change the posture of.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

03 00 // Op Count
41 6B DE 0B // UpdatePostureMessage
00 // Posture ID
79 56 90 19 17 00 00 00 // object ID