Server Packet - UpdatePostureMessage (0BDE6B41)
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Struct
SHORT
|
Operand_Count
|
INT
|
Opcode
|
BYTE
|
PostureID
|
LONG
|
ObjectID
|
|
Variable Descriptions
Opperand_Count = 3
Opcode = 0BDE6B41
- This is the ID of the posture type you wish to change the object to. Please reference the Posture ID list for available options.
ID |
Name |
ID |
Name
|
-1 |
Invalid |
10 |
Climbing
|
0 |
Standing |
11 |
Hovering
|
1 |
Sneaking |
12 |
Flying
|
2 |
Walking |
13 |
LyingDown
|
3 |
Running |
14 |
Sitting
|
4 |
Kneeling |
15 |
SkillAnimating
|
5 |
CrouchSneaking |
16 |
DrivingVehicle
|
6 |
CrouchWalking |
17 |
RidingCreature
|
7 |
Prone |
18 |
KnockedDown
|
8 |
Crawling |
19 |
Incapacitated
|
9 |
ClimbingStationary |
20 |
Dead
|
|
|
21 |
Blocking
|
|
- This is the ObjectID you wish to change the posture of.
|
Tags
S→C
|
This packet originates on the server.
|
|
100%
|
This packet has been completely reversed.
|
|
|
Sample Packet
03 00 // Op Count
41 6B DE 0B // UpdatePostureMessage
00 // Posture ID
79 56 90 19 17 00 00 00 // object ID