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Description
/warcry1 <target>: This combat move can increase the round-time of your opponent's attack, in effect slowing them down.
Command: /warcry1
CommandQueue Entry: warcry1 (6A56ECC3)
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Related Tags
25%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Brawler
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This document is related to the Brawler Profession.
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Ability Breakdown & Details
Warcry gives the effect called "delay" which freezes the next action of a target for a certain amount of time. All actions fall under this category, including voluntary posture changes, using items etc with the exception of moving/running around. Both Warcry 1 and 2 are spammable and affect enemies in a Cone effect starting at the centre of your character, extending up to 30 meters. If opponent is attacked in any way (including applying states, and dots), effect breaks. Warcry 1 has a duration of 10 seconds and warcry 2 maintains a 20 second duration. As with other special effect skills, warcry gives a 30 second immunity timer to the target after the effect has worn off. This timer prevents any other war cry effect from being placed on the player until it to, wears off or has been broken. Warcry, like intimidate also has a modifier of which increases its chance to succeed in applying the effect on a target.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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delay_applied_other
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/string/en/
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combat_effects.stf
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internal_command_string
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You delay %TT for %DI seconds.
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Example
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delay_applied_self
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/string/en/
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combat_effects.stf
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You are delayed for %DI seconds.
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Example
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combat_delay_resist
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/string/en/
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combat_effects.stf
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Your target resists the delay. [1]
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Example
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immune_to_effect
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/string/en/
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combat_effects.stf
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The Target is immune to such an effect.
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Example
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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warcry_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your ferocious warcry freezes %TT in %PT tracks.
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%TU's ferocious warcry freezes you in your tracks!
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%TU's ferocious warcry freezes %TT in %PT tracks.
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warcry_miss
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/string/en/
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cbt_spam.stf
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Your ferocious warcry has no effect on %TT.
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%TU's ferocious warcry has no effect on you!
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%TU's ferocious warcry has no effect on %TT.
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warcry_out_of_range
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/string/en/
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cbt_spam.stf
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Your ferocious warcry has no effect on %TT because %ST is out of range.
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%TU's ferocious warcry has no effect on you because you are out of range!
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%TU's ferocious warcry has no effect on %TT because %ST is out of range.
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Fly Text
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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warcry_hit
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/string/en/
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combat_effects.stf
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internal_command_string
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+Delayed+
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Example
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warcry_miss
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/string/en/
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combat_effects.stf
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Warcry Failed
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Example
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
144
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Action Cost |
81
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Mind Cost |
9
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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