Difference between revisions of "Combat Mechanics"
From SWGANH Wiki
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|width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[berserk1 (0E212D37)| | + | |align="left"|'''[[berserk1 (0E212D37)|polearmActionHit1]]'''||'''[[berserk1 (0E212D37)|0E212D37]]'''||'''[[Polearm Action Hit 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[berserk2 (03620BEE)| | + | |align="left"|'''[[berserk2 (03620BEE)|polearmActionHit2]]'''||'''[[berserk2 (03620BEE)|03620BEE]]'''||'''[[Polearm Action Hit 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[centerofbeing (5997AC66)| | + | |align="left"|'''[[centerofbeing (5997AC66)|polearmArea1]]'''||'''[[centerofbeing (5997AC66)|5997AC66]]'''||'''[[Polearm Area Attack 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[intimidate1 (5619E044)| | + | |align="left"|'''[[intimidate1 (5619E044)|polearmArea2]]'''||'''[[intimidate1 (5619E044)|5619E044]]'''||'''[[Polearm Area Attack 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[melee1hbodyhit1 (CE565BFF)| | + | |align="left"|'''[[melee1hbodyhit1 (CE565BFF)|polearmHit2]]'''||'''[[melee1hbodyhit1 (CE565BFF)|CE565BFF]]'''||'''[[Polearm Hit 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[melee1hdizzyhit1 (64E2D561)| | + | |align="left"|'''[[melee1hdizzyhit1 (64E2D561)|polearmHit3]]'''||'''[[melee1hdizzyhit1 (64E2D561)|64E2D561]]'''||'''[[Polearm Hit 3 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[melee1hlunge1 (04DC1571)| | + | |align="left"|'''[[melee1hlunge1 (04DC1571)|polearmLegHit2]]'''||'''[[melee1hlunge1 (04DC1571)|04DC1571]]'''||'''[[Polearm Leg Hit 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[melee1hlunge2 (099F33A8)| | + | |align="left"|'''[[melee1hlunge2 (099F33A8)|polearmLegHit3]]'''||'''[[melee1hlunge2 (099F33A8)|099F33A8]]'''||'''[[Polearm Leg Hit 3 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[polearmhit1 (844E3AEC)| | + | |align="left"|'''[[polearmhit1 (844E3AEC)|polearmSpinAttack2]]'''||'''[[polearmhit1 (844E3AEC)|844E3AEC]]'''||'''[[Polearm Spin Attack 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[polearmleghit1 (EBB64BF6)| | + | |align="left"|'''[[polearmleghit1 (EBB64BF6)|polearmStun2]]'''||'''[[polearmleghit1 (EBB64BF6)|EBB64BF6]]'''||'''[[Polearm Stun 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[polearmlunge1 (7FD6584D)| | + | |align="left"|'''[[polearmlunge1 (7FD6584D)|polearmSweep1]]'''||'''[[polearmlunge1 (7FD6584D)|7FD6584D]]'''||'''[[Polearm Sweep 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[polearmlunge2 (72957E94)| | + | |align="left"|'''[[polearmlunge2 (72957E94)|polearmSweep2]]'''||'''[[polearmlunge2 (72957E94)|72957E94]]'''||'''[[Polearm Sweep 2 (Ability)]]'''||{{Small0P}} |
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Revision as of 04:03, 23 August 2007
Game Documentation - Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Command Groups
commandGroups include combat_melee, base_player, combat_non_loop, combat_general, crafting, ship, combat_ranged, posture & resource
Entertainer
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Marksman
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Medic
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Politician
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Scout
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Formulas
Pikeman
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