Difference between revisions of "Combat Mechanics"
From SWGANH Wiki
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− | |align="left"|'''[[bodyshot1 (E3F9C921)|bodyshot1]]'''||'''[[bodyshot1 (E3F9C921)|E3F9C921]]'''||{{Small0P}} | + | |align="left"|'''[[bodyshot1 (E3F9C921)|bodyshot1]]'''||'''[[bodyshot1 (E3F9C921)|E3F9C921]]'''||'''[[Body Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[bodyshot2 (EEBAEFF8)|bodyshot2]]'''||'''[[bodyshot2 (EEBAEFF8)|EEBAEFF8]]'''||{{Small0P}} | + | |align="left"|'''[[bodyshot2 (EEBAEFF8)|bodyshot2]]'''||'''[[bodyshot2 (EEBAEFF8)|EEBAEFF8]]'''||'''[[Body Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[diveshot (857FCDD0)|diveshot]]'''||'''[[diveshot (857FCDD0)|857FCDD0]]'''||{{Small0P}} | + | |align="left"|'''[[diveshot (857FCDD0)|diveshot]]'''||'''[[diveshot (857FCDD0)|857FCDD0]]'''||'''[[Dive Shot (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[fullautosingle1 (BAE4F3DB)|fullautosingle1]]'''||'''[[fullautosingle1 (BAE4F3DB)|BAE4F3DB]]'''||{{Small0P}} | + | |align="left"|'''[[fullautosingle1 (BAE4F3DB)|fullautosingle1]]'''||'''[[fullautosingle1 (BAE4F3DB)|BAE4F3DB]]'''||'''[[Full Auto Single 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[headshot1 (80F6AB48)|headshot1]]'''||'''[[headshot1 (80F6AB48)|80F6AB48]]'''||{{Small0P}} | + | |align="left"|'''[[headshot1 (80F6AB48)|headshot1]]'''||'''[[headshot1 (80F6AB48)|80F6AB48]]'''||'''[[Head Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[headshot2 (8DB58D91)|headshot2]]'''||'''[[headshot2 (8DB58D91)|8DB58D91]]'''||{{Small0P}} | + | |align="left"|'''[[headshot2 (8DB58D91)|headshot2]]'''||'''[[headshot2 (8DB58D91)|8DB58D91]]'''||'''[[Head Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[healthshot1 (6C4BAE17)|healthshot1]]'''||'''[[healthshot1 (6C4BAE17)|6C4BAE17]]'''||{{Small0P}} | + | |align="left"|'''[[healthshot1 (6C4BAE17)|healthshot1]]'''||'''[[healthshot1 (6C4BAE17)|6C4BAE17]]'''||'''[[Health Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[kipupshot (5394D72D)|kipupshot]]'''||'''[[kipupshot (5394D72D)|5394D72D]]'''||{{Small0P}} | + | |align="left"|'''[[kipupshot (5394D72D)|kipupshot]]'''||'''[[kipupshot (5394D72D)|5394D72D]]'''||'''[[Kip Up Shot (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[legshot1 (27308FFD)|legshot1]]'''||'''[[legshot1 (27308FFD)|27308FFD]]'''||{{Small0P}} | + | |align="left"|'''[[legshot1 (27308FFD)|legshot1]]'''||'''[[legshot1 (27308FFD)|27308FFD]]'''||'''[[Leg Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[legshot2 (2A73A924)|legshot2]]'''||'''[[legshot2 (2A73A924)|2A73A924]]'''||{{Small0P}} | + | |align="left"|'''[[legshot2 (2A73A924)|legshot2]]'''||'''[[legshot2 (2A73A924)|2A73A924]]'''||'''[[Leg Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[mindshot1 (922143E8)|mindshot1]]'''||'''[[mindshot1 (922143E8)|922143E8]]'''||{{Small0P}} | + | |align="left"|'''[[mindshot1 (922143E8)|mindshot1]]'''||'''[[mindshot1 (922143E8)|922143E8]]'''||'''[[Mind Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[overchargeshot1 (795D8310)|overchargeshot1]]'''||'''[[overchargeshot1 (795D8310)|795D8310]]'''||{{Small0P}} | + | |align="left"|'''[[overchargeshot1 (795D8310)|overchargeshot1]]'''||'''[[overchargeshot1 (795D8310)|795D8310]]'''||'''[[Overcharge Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[overchargeshot2 (741EA5C9)|overchargeshot2]]'''||'''[[overchargeshot2 (741EA5C9)|741EA5C9]]'''||{{Small0P}} | + | |align="left"|'''[[overchargeshot2 (741EA5C9)|overchargeshot2]]'''||'''[[overchargeshot2 (741EA5C9)|741EA5C9]]'''||'''[[Overcharge Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[pointblankarea1 (FDCC0480)|pointblankarea1]]'''||'''[[pointblankarea1 (FDCC0480)|FDCC0480]]||{{Small0P}} | + | |align="left"|'''[[pointblankarea1 (FDCC0480)|pointblankarea1]]'''||'''[[pointblankarea1 (FDCC0480)|FDCC0480]]'''||'''[[Point Blank Area 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[pointblanksingle1 (5842294E)|pointblanksingle1]]'''||'''[[pointblanksingle1 (5842294E)|5842294E]]||{{Small0P}} | + | |align="left"|'''[[pointblanksingle1 (5842294E)|pointblanksingle1]]'''||'''[[pointblanksingle1 (5842294E)|5842294E]]'''||'''[[Point Blank Single 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[rollshot (03250B4D)|rollshot]]'''||'''[[rollshot (03250B4D)|03250B4D]]'''||{{Small0P}} | + | |align="left"|'''[[rollshot (03250B4D)|rollshot]]'''||'''[[rollshot (03250B4D)|03250B4D]]'''||'''[[Roll Shot (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[suppressionfire1 (F3F3D495)|suppressionfire1]]'''||'''[[suppressionfire1 (F3F3D495)|F3F3D495]]'''||{{Small0P}} | + | |align="left"|'''[[suppressionfire1 (F3F3D495)|suppressionfire1]]'''||'''[[suppressionfire1 (F3F3D495)|F3F3D495]]'''||'''[[Suppression Fire 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[takecover (3903080B)|takecover]]'''||'''[[takecover (3903080B)|3903080B]]'''||{{Small0P}} | + | |align="left"|'''[[takecover (3903080B)|takecover]]'''||'''[[takecover (3903080B)|3903080B]]'''||'''[[Take Cover (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[threatenshot (EE14CA1E)|threatenshot]]'''||'''[[threatenshot (EE14CA1E)|EE14CA1E]]'''||{{Small0P}} | + | |align="left"|'''[[threatenshot (EE14CA1E)|threatenshot]]'''||'''[[threatenshot (EE14CA1E)|EE14CA1E]]'''||'''[[Threaten Shot (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[tumbletokneeling (29346510)|tumbletokneeling]]'''||'''[[tumbletokneeling (29346510)|29346510]]'''||{{Small0P}} | + | |align="left"|'''[[tumbletokneeling (29346510)|tumbletokneeling]]'''||'''[[tumbletokneeling (29346510)|29346510]]'''||'''[[Tumble To Kneeling (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[tumbletoprone (0B30C9B5)|tumbletoprone]]'''||'''[[tumbletoprone (0B30C9B5)|0B30C9B5]]'''||{{Small0P}} | + | |align="left"|'''[[tumbletoprone (0B30C9B5)|tumbletoprone]]'''||'''[[tumbletoprone (0B30C9B5)|0B30C9B5]]'''||'''[[Tumble To Prone (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[tumbletostanding (54314196)|tumbletostanding]]'''||'''[[tumbletostanding (54314196)|54314196]]'''||{{Small0P}} | + | |align="left"|'''[[tumbletostanding (54314196)|tumbletostanding]]'''||'''[[tumbletostanding (54314196)|54314196]]'''||'''[[Tumble To Standing (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[warningshot (F44972F6)|warningshot]]'''||'''[[warningshot (F44972F6)|F44972F6]]'''||{{Small0P}} | + | |align="left"|'''[[warningshot (F44972F6)|warningshot]]'''||'''[[warningshot (F44972F6)|F44972F6]]'''||'''[[Warning Shot (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
Revision as of 07:57, 24 August 2007
Game Documentation - Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Command Groups
commandGroups include combat_melee, base_player, combat_non_loop, combat_general, crafting, ship, combat_ranged, posture & resource
Entertainer
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Marksman
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Medic
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Politician
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Scout
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Formulas
Pikeman
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Swordsman
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Fencer
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Teras Kasi Artist
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