Difference between revisions of "Combat Mechanics"
From SWGANH Wiki
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− | |align="left"|'''[[bodyshot3 (EA7BF24F)|bodyshot3]]'''||'''[[bodyshot3 (EA7BF24F)|EA7BF24F]]'''||{{Small0P}} | + | |align="left"|'''[[bodyshot3 (EA7BF24F)|bodyshot3]]'''||'''[[bodyshot3 (EA7BF24F)|EA7BF24F]]'''||'''[[Body Shot 3 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[healthshot2 (610888CE)|healthshot2]]'''||'''[[healthshot2 (610888CE)|610888CE]]'''||{{Small0P}} | + | |align="left"|'''[[healthshot2 (610888CE)|healthshot2]]'''||'''[[healthshot2 (610888CE)|610888CE]]''' |
+ | ||'''[[Health Shot 2 (Ability)]]'''||{{Small0P}} | ||
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[pistolmeleedefense1 (6E76C41F)|pistolmeleedefense1]]'''||'''[[pistolmeleedefense1 (6E76C41F)|6E76C41F]]||{{Small0P}} | + | |align="left"|'''[[pistolmeleedefense1 (6E76C41F)|pistolmeleedefense1]]'''||'''[[pistolmeleedefense1 (6E76C41F)|6E76C41F]]'''||'''[[Pistol Melee Defense 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[pistolmeleedefense2 (6335E2C6)|pistolmeleedefense2]]'''||'''[[pistolmeleedefense2 (6335E2C6)|6335E2C6]]||{{Small0P}} | + | |align="left"|'''[[pistolmeleedefense2 (6335E2C6)|pistolmeleedefense2]]'''||'''[[pistolmeleedefense2 (6335E2C6)|6335E2C6]]'''||'''[[Pistol Melee Defense 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[disarmingshot1 (D4DA2068)|disarmingshot1]]'''||'''[[disarmingshot1 (D4DA2068)|D4DA2068]]'''||{{Small0P}} | + | |align="left"|'''[[disarmingshot1 (D4DA2068)|disarmingshot1]]'''||'''[[disarmingshot1 (D4DA2068)|D4DA2068]]'''||'''[[Disarming Shot 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[disarmingshot2 (D99906B1)|disarmingshot2]]'''||'''[[disarmingshot2 (D99906B1)|D99906B1]]'''||{{Small0P}} | + | |align="left"|'''[[disarmingshot2 (D99906B1)|disarmingshot2]]'''||'''[[disarmingshot2 (D99906B1)|D99906B1]]'''||'''[[Disarming Shot 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[doubletap (EB830578)|doubletap]]'''||'''[[doubletap (EB830578)|EB830578]]'''||{{Small0P}} | + | |align="left"|'''[[doubletap (EB830578)|doubletap]]'''||'''[[doubletap (EB830578)|EB830578]]'''||'''[[Double Tap (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[fanshot (10921EDB)|fanshot]]'''||'''[[fanshot (10921EDB)|10921EDB]]'''||{{Small0P}} | + | |align="left"|'''[[fanshot (10921EDB)|fanshot]]'''||'''[[fanshot (10921EDB)|10921EDB]]'''||'''[[Fan Shot (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[multitargetpistolshot (4000FC87)|multitargetpistolshot]]'''||'''[[multitargetpistolshot (4000FC87)|4000FC87]]'''||{{Small0P}} | + | |align="left"|'''[[multitargetpistolshot (4000FC87)|multitargetpistolshot]]'''||'''[[multitargetpistolshot (4000FC87)|4000FC87]]'''||'''[[Multi Target Pistol Shot (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[pointblankarea2 (F08F2259)|pointblankarea2]]'''||'''[[pointblankarea2 (F08F2259)|F08F2259]]||{{Small0P}} | + | |align="left"|'''[[pointblankarea2 (F08F2259)|pointblankarea2]]'''||'''[[pointblankarea2 (F08F2259)|F08F2259]]'''||'''[[Point Blank Area 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[pointblanksingle2 (55010F97)|pointblanksingle2]]'''||'''[[pointblanksingle2 (55010F97)|55010F97]]||{{Small0P}} | + | |align="left"|'''[[pointblanksingle2 (55010F97)|pointblanksingle2]]'''||'''[[pointblanksingle2 (55010F97)|55010F97]]'''||'''[[Point Blank Single 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[stoppingshot (1673720C)|stoppingshot]]'''||'''[[stoppingshot (1673720C)|1673720C]]'''||{{Small0P}} | + | |align="left"|'''[[stoppingshot (1673720C)|stoppingshot]]'''||'''[[stoppingshot (1673720C)|1673720C]]'''||'''[[Stopping Shot (Ability)]]'''||{{Small0P}} |
Revision as of 09:54, 24 August 2007
Game Documentation - Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Command Groups
commandGroups include combat_melee, base_player, combat_non_loop, combat_general, crafting, ship, combat_ranged, posture & resource
Entertainer
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Marksman
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Medic
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Politician
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Scout
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Formulas
Pikeman
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Swordsman
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Fencer
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Teras Kasi Artist
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Carbineer
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Pistoleer
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Rifleman
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Commando
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Bounty Hunter
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