Difference between revisions of "Combat Mechanics"
From SWGANH Wiki
(→Force Defense) |
(→Force Healing) |
||
Line 960: | Line 960: | ||
− | |align="left"|'''[[ | + | |align="left"|'''[[healactionself1 (8BCFC965)|healactionself1]]'''||'''[[healactionself1 (8BCFC965)|8BCFC965]]'''||{{Small0P}} |
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[healactionself2 (868CEFBC)|healactionself2]]'''||'''[[healactionself2 (868CEFBC)|868CEFBC]]'''||{{Small0P}} | ||
|- align="center" | |- align="center" | ||
− | + | |align="left"|'''[[healactionwoundother1 (7F091BDA)|healactionwoundother1]]'''||'''[[healactionwoundother1 (7F091BDA)|7F091BDA]]'''||{{Small0P}} | |
− | + | |- align="center" style="background-color:#F1F1F1;" | |
− | |align="left"|'''[[ | + | |align="left"|'''[[healactionwoundother2 (724A3D03)|healactionwoundother2]]'''||'''[[healactionwoundother2 (724A3D03)|724A3D03]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | + | |align="left"|'''[[healactionwoundself1 (2D33AC6C)|healactionwoundself1]]'''||'''[[healactionwoundself1 (2D33AC6C)|2D33AC6C]]'''||{{Small0P}} | |
− | + | |- align="center" style="background-color:#F1F1F1;" | |
− | |align="left"|'''[[ | + | |align="left"|'''[[healactionwoundself2 (20708AB5)|healactionwoundself2]]'''||'''[[healactionwoundself2 (20708AB5)|20708AB5]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | + | |align="left"|'''[[healallother1 (9FFECF2E)|healallother1]]'''||'''[[healallother1 (9FFECF2E)|9FFECF2E]]'''||{{Small0P}} | |
− | |align="left"|'''[[ | + | |- align="center" style="background-color:#F1F1F1;" |
+ | |align="left"|'''[[healallother2 (92BDE9F7)|healallother2]]'''||'''[[healallother2 (92BDE9F7)|92BDE9F7]]'''||{{Small0P}} | ||
|- align="center" | |- align="center" | ||
− | + | |align="left"|'''[[healallself1 (1132654E)|healallself1]]'''||'''[[healallself1 (1132654E)|1132654E]]'''||{{Small0P}} | |
− | + | |- align="center" style="background-color:#F1F1F1;" | |
− | |align="left"|'''[[ | + | |align="left"|'''[[healallself2 (1C714397)|healallself2]]'''||'''[[healallself2 (1C714397)|1C714397]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
+ | |align="left"|'''[[healbattlefatigueother1 (B2C6E8A9)|healbattlefatigueother1]]'''||'''[[healbattlefatigueother1 (B2C6E8A9)|B2C6E8A9]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[healbattlefatigueother2 (BF85CE70)|healbattlefatigueother2]]'''||'''[[healbattlefatigueother2 (BF85CE70)|BF85CE70]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[healbattlefatigueself1 (C3074419)|healbattlefatigueself1]]'''||'''[[healbattlefatigueself1 (C3074419)|C3074419]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[healbattlefatigueself2 (CE4462C0)|healbattlefatigueself2]]'''||'''[[healbattlefatigueself2 (CE4462C0)|CE4462C0]]'''||{{Small0P}} | ||
− | |||
− | |||
− | |||
|- align="center" | |- align="center" | ||
− | + | |align="left"|'''[[healhealthself1 (AFC151D3)|healhealthself1]]'''||'''[[healhealthself1 (AFC151D3)|AFC151D3]]'''||{{Small0P}} | |
− | |align="left"|'''[[ | + | |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | + | |align="left"|'''[[healhealthself2 (A282770A)|healhealthself2]]'''||'''[[healhealthself2 (A282770A)|A282770A]]'''||{{Small0P}} | |
− | |align="left"|'''[[ | + | |
|- align="center" | |- align="center" | ||
− | + | |align="left"|'''[[healhealthwoundother1 (EEEE94CA)|healhealthwoundother1]]'''||'''[[healhealthwoundother1 (EEEE94CA)|EEEE94CA]]'''||{{Small0P}} | |
− | |align="left"|'''[[ | + | |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | + | |align="left"|'''[[healhealthwoundother2 (E3ADB213)|healhealthwoundother2]]'''||'''[[healhealthwoundother2 (E3ADB213)|E3ADB213]]'''||{{Small0P}} | |
− | |align="left"|'''[[ | + | |- align="center" |
+ | |align="left"|'''[[healhealthwoundself1 (9F16F755)|healhealthwoundself1]]'''||'''[[healhealthwoundself1 (9F16F755)|9F16F755]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[healhealthwoundself2 (9255D18C)|healhealthwoundself2]]'''||'''[[healhealthwoundself2 (9255D18C)|9255D18C]]'''||{{Small0P}} | ||
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[ | + | |align="left"|'''[[healmindself1 (77754ACC)|healmindself1]]'''||'''[[healmindself1 (77754ACC)|77754ACC]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
+ | |align="left"|'''[[healmindself2 (7A366C15)|healmindself2]]'''||'''[[healmindself2 (7A366C15)|7A366C15]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[healmindwoundother1 (21BB7ADA)|healmindwoundother1]]'''||'''[[healmindwoundother1 (21BB7ADA)|21BB7ADA]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[healmindwoundother2 (2CF85C03)|healmindwoundother2]]'''||'''[[healmindwoundother2 (2CF85C03)|2CF85C03]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[healmindwoundself1 (2D6D1E0D)|healmindwoundself1]]'''||'''[[healmindwoundself1 (2D6D1E0D)|2D6D1E0D]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[healmindwoundself2 (202E38D4)|healmindwoundself2]]'''||'''[[healmindwoundself2 (202E38D4)|202E38D4]]'''||{{Small0P}} | ||
− | |align="left"|'''[[ | + | |
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[healstatesother (6831F67A)|healstatesother]]'''||'''[[healstatesother (6831F67A)|6831F67A]]'''||{{Small0P}} | ||
|- align="center" | |- align="center" | ||
− | + | |align="left"|'''[[healstatesself (2E286256)|healstatesself]]'''||'''[[healstatesself (2E286256)|2E286256]]'''||{{Small0P}} | |
− | + | |- align="center" style="background-color:#F1F1F1;" | |
− | |align="left"|'''[[ | + | |
|} | |} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==Force Powers== | ==Force Powers== |
Revision as of 21:56, 24 August 2007
Game Documentation - Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Command Groups
commandGroups include combat_melee, base_player, combat_non_loop, combat_general, crafting, ship, combat_ranged, posture & resource
Entertainer
|
Marksman
|
Medic
|
Politician
|
Scout
|
Formulas
Pikeman
|
Swordsman
|
Fencer
|
Teras Kasi Artist
|
Carbineer
|
Pistoleer
|
Rifleman
|
Commando
|
Bounty Hunter
|
Lightsaber
|
Force Enhancement
|
Force Defense
|
Force Healing
|
Force Powers
|