Difference between revisions of "Meditate (Skill Modifier)"
(New page: {{PageHeader|Skill Modifier|Meditate}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == As this skill modifier increases, the effects of the /meditate command bec...) |
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== Formulas == | == Formulas == | ||
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+ | 1. Needs a formula to show how each level affects poison/disease/wound healing rates. | ||
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+ | Tick rates for wound and dot healing seem to be 3 second intervals. | ||
+ | Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level. | ||
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+ | A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick. | ||
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+ | Wound heals rates seem to be a random number set within a range which is determined by the meditation skill. Wound healing range seems to be from 10-35 wounds at teras kasi master with 30 being the average, and 10-30 at meditation 4 with 20 being the average. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however. | ||
== Sources == | == Sources == | ||
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+ | {| align="center" | ||
+ | |- | ||
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+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
+ | |- align="center" | ||
+ | ||[[Meditate 1 (Source)|Source 1]]||[[Meditate Context 1 Source (Source)|Source 1]] | ||
+ | |- align="center" | ||
+ | ||[[Meditate 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=teras_kasi_artist&message.id=79013&query.id=13570#M79013 Source 2]] | ||
+ | |- align="center" | ||
+ | ||[[Meditate 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=teras_kasi_artist&message.id=79017&query.id=13846#M79017 Source 3]] | ||
+ | |- align="center" | ||
+ | ||[[Meditate 4 (Source)|Source 4]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1636716789&t=495753 Source 4]] | ||
+ | |- align="center" | ||
+ | ||[[Meditate 5 (Source)|Source 5]]||[[http://swgforums.swganh.org/viewtopic.php?t=491034&search_id=1636716789&start=15 Source 5]] | ||
+ | |- align="center" | ||
+ | ||[[Meditate 6 (Source)|Source 6]]||[[Meditate Context 6 Source (Source)|Source 6]] | ||
+ | |- align="center" | ||
+ | ||[[Meditate 7 (Source)|Source 7]]||[[Meditate Context 7 Source (Source)|Source 7]] | ||
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+ | |- | ||
+ | |} | ||
+ | |} |
Latest revision as of 01:26, 18 September 2007
Skill Modifier - Meditate
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DescriptionAs this skill modifier increases, the effects of the /meditate command become more potent. |
Related Tags
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Skill Mod Details
Formulas
1. Needs a formula to show how each level affects poison/disease/wound healing rates.
Tick rates for wound and dot healing seem to be 3 second intervals. Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.
A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick.
Wound heals rates seem to be a random number set within a range which is determined by the meditation skill. Wound healing range seems to be from 10-35 wounds at teras kasi master with 30 being the average, and 10-30 at meditation 4 with 20 being the average. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however.
Sources
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