Difference between revisions of "Meditate (Skill Modifier)"

From SWGANH Wiki
Jump to: navigation, search
(Formulas)
(Sources)
 
(One intermediate revision by the same user not shown)
Line 30: Line 30:
  
 
1. Needs a formula to show how each level affects poison/disease/wound healing rates.
 
1. Needs a formula to show how each level affects poison/disease/wound healing rates.
 +
 +
 +
 +
Tick rates for wound and dot healing seem to be 3 second intervals.
 +
Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.
 +
 +
 +
A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick.
 +
 +
 +
 +
Wound heals rates seem to be a random number set within a range which is determined by the meditation skill.  Wound healing range seems to be from 10-35 wounds at teras kasi master with 30 being the average, and 10-30 at meditation 4 with 20 being the average.  TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however.
  
 
== Sources ==
 
== Sources ==
 +
 +
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 +
|- align="center"
 +
||[[Meditate 1 (Source)|Source 1]]||[[Meditate Context 1 Source (Source)|Source 1]]
 +
|- align="center"
 +
||[[Meditate 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=teras_kasi_artist&message.id=79013&query.id=13570#M79013 Source 2]]
 +
|- align="center"
 +
||[[Meditate 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=teras_kasi_artist&message.id=79017&query.id=13846#M79017 Source 3]]
 +
|- align="center"
 +
||[[Meditate 4 (Source)|Source 4]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1636716789&t=495753 Source 4]]
 +
|- align="center"
 +
||[[Meditate 5 (Source)|Source 5]]||[[http://swgforums.swganh.org/viewtopic.php?t=491034&search_id=1636716789&start=15 Source 5]]
 +
|- align="center"
 +
||[[Meditate 6 (Source)|Source 6]]||[[Meditate Context 6 Source (Source)|Source 6]]
 +
|- align="center"
 +
||[[Meditate 7 (Source)|Source 7]]||[[Meditate Context 7 Source (Source)|Source 7]]
 +
 +
|-
 +
|}
 +
|}

Latest revision as of 01:26, 18 September 2007

Skill Modifier - Meditate

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

As this skill modifier increases, the effects of the /meditate command become more potent.

Related Tags

0% This document has not been started.

Skill Modifier This document is relates to a Skill Modifier.

Teras Kasi This document is related to the Teras Kasi Profession.

Skill Mod Details

Formulas

1. Needs a formula to show how each level affects poison/disease/wound healing rates.


Tick rates for wound and dot healing seem to be 3 second intervals. Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.


A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick.


Wound heals rates seem to be a random number set within a range which is determined by the meditation skill. Wound healing range seems to be from 10-35 wounds at teras kasi master with 30 being the average, and 10-30 at meditation 4 with 20 being the average. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however.

Sources

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 [Source 5]
Source 6 Source 6
Source 7 Source 7