Difference between revisions of "Brawler (Game Mechanics)"
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{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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+ | == Something == | ||
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+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Berserk (Skill Modifier)|Berserk]]''' | ||
+ | |- | ||
+ | ||'''[[Intimidation (Skill Modifier)|Intimidation]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Center Of Being Duration (Skill Modifier)|One-handed Center Of Being Duration]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Melee Center Of Being Efficacy (Skill Modifier)|One-handed Melee Center Of Being Efficacy]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Melee Toughness (Skill Modifier)|One-handed Melee Toughness]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Weapon Accuracy (Skill Modifier)|One-handed Weapon Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Weapon Speed (Skill Modifier)|One-handed Weapon Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Accuracy (Skill Modifier)|Polearm Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Center Of Being Duration (Skill Modifier)|Polearm Center Of Being Duration]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Center Of Being Efficacy (Skill Modifier)|Polearm Center Of Being Efficacy]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Speed (Skill Modifier)|Polearm Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Polearm Toughness (Skill Modifier)|Polearm Toughness]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Taunt (Skill Modifier)|Taunt]]''' | ||
+ | |- | ||
+ | ||'''[[Two-handed Melee Accuracy (Skill Modifier)|Two-handed Melee Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Two-handed melee Center of Being (Skill Modifier)|Two-handed melee Center of Being]]''' | ||
+ | |- | ||
+ | ||'''[[Two-handed Melee Center Of Being Efficacy (Skill Modifier)|Two-handed Melee Center Of Being Efficacy]]''' | ||
+ | |- | ||
+ | ||'''[[Two-handed Melee Speed (Skill Modifier)|Two-handed Melee Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Two-handed Melee Toughness (Skill Modifier)|Two-handed Melee Toughness]]''' | ||
+ | |- | ||
+ | ||'''[[Unarmed Accuracy (Skill Modifier)|Unarmed Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Unarmed Center Of Being Duration (Skill Modifier)|Unarmed Center Of Being Duration]]''' | ||
+ | |- | ||
+ | ||'''[[Unarmed Center Of Being Efficacy (Skill Modifier)|Unarmed Center Of Being Efficacy]]''' | ||
+ | |- | ||
+ | ||'''[[Unarmed Damage (Skill Modifier)|Unarmed Damage]]''' | ||
+ | |- | ||
+ | ||'''[[Unarmed Speed (Skill Modifier)|Unarmed Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Unarmed Toughness (Skill Modifier)|Unarmed Toughness]]''' | ||
+ | |- | ||
+ | ||'''[[Warcry (Skill Modifier)|Warcry]]''' | ||
+ | |} | ||
+ | |} | ||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
− | + | == Something 2== | |
− | + | something goes here | |
− | + | |valign=top| | |
− | + | == Ability List == | |
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{| align="center" | {| align="center" | ||
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− | {| class=" | + | {| class="anhsmalltable" |
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
|width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
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|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
|align="left"|'''[[warcry2 (6715CA1A)|warcry2]]'''||'''[[warcry2 (6715CA1A)|6715CA1A]]'''||'''[[Warcry 2 (Ability)]]'''||{{Small0P}} | |align="left"|'''[[warcry2 (6715CA1A)|warcry2]]'''||'''[[warcry2 (6715CA1A)|6715CA1A]]'''||'''[[Warcry 2 (Ability)]]'''||{{Small0P}} | ||
+ | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 00:09, 17 January 2008
Game Documentation - Brawler Mechanics
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