Difference between revisions of "BUIO03"

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(BaseLine Struct)
 
(10 intermediate revisions by 2 users not shown)
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|{{byte}}||'''3'''
 
|{{byte}}||'''3'''
 
|-
 
|-
|{{int}}||'''Complexity<font color="red">??</font>'''
+
|{{int}}||'''Length of remaining packet'''
 
|-
 
|-
|{{short}}||'''<font color="red">??</font>'''
+
|{{short}}|{{unknown}}
 
|-
 
|-
|{{a_string}}||'''STF File'''
+
|{{a_string}}||'''Building STF File'''
 
|-
 
|-
|{{int}}||'''String Spacer'''
+
|{{int}}||'''STF Spacer'''
 
|-
 
|-
|{{a_string}}||'''STF Name'''
+
|{{a_string}}||'''Building STF Name'''
 
|-
 
|-
 
|{{u_string}}||'''Custom Name'''
 
|{{u_string}}||'''Custom Name'''
 
|-
 
|-
|{{int}}||'''<font color="red">??</font>'''
+
|{{int}}||'''Volume'''
 
|-
 
|-
|{{int}}||'''<font color="red">??</font>'''
+
|{{int}}|{{unknown}}
 
|-
 
|-
|{{int}}||'''<font color="red">??</font>'''
+
|{{int}}|{{unknown}}
 
|-
 
|-
|{{int}}||'''<font color="red">??</font>'''
+
|{{int}}|{{unknown}}
 
|-
 
|-
|{{int}}||'''<font color="red">??</font>'''
+
|{{int}}|{{unknown}}
 
|-
 
|-
|{{int}}||'''<font color="red">??</font>'''
+
|{{int}}|{{unknown}}
 
|-
 
|-
|{{int}}||'''<font color="red">??</font>'''
+
|{{int}}|{{unknown}}
 
|-
 
|-
|{{short}}||'''<font color="red">??</font>'''
+
|{{short}}|{{unknown}}
 
|}
 
|}
 
|}
 
|}
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*'''Custom Name'''
 
*'''Custom Name'''
 
:Custom name of the building
 
:Custom name of the building
:Example = Ultyma's house of pain!
+
 
 +
*'''NOTES'''
 +
:This packet inherits info from the Tano packet.
 
----
 
----
  
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{| align="center"
 
{| align="center"
 
|-  
 
|-  
||{{0%}}
+
||{{100%}}
 
|-
 
|-
 
||{{ServerPacket}}
 
||{{ServerPacket}}
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E8 03 00 00  
 
E8 03 00 00  
 
00 21  
 
00 21  
 +
</pre>
 +
 +
<pre>
 +
 +
CU struct by cAble
 +
 +
 +
 +
05 00 #Operand
 +
0C 5F A7 68 #Baselines Message
 +
39 C6 73 3D 1D 00 00 00 #ObjectID
 +
4F 49 55 42 03 #Buio03
 +
51 00 00 00 #Size = 81 (Length of remaining packet)
 +
0B 00 #UnknownShort
 +
00 00 80 3F #Float? This is always the same numeric wise regardless of building.
 +
0D 00 #Astring:Size
 +
62 75 69 6C 64 69 6E 67 5F 6E 61 6D 65 #building_name
 +
00 00 00 00 #STF Spacer
 +
13 00 #Astring:Size
 +
68 6F 75 73 69 6E 67 5F 6E 61 62 6F 6F 5F 73 6D 61 6C 6C #housing_naboo_small
 +
 +
 +
 +
00 00 00 00 #Unknown INT
 +
FF 00 00 00 #This number seems to default to player housing. "64" is for structures like cantinas, starports etc)
 +
00 00 00 00 #Unknown INT. This i believe is city ID in the NGE
 +
00 00 00 00 #Unknown INT
 +
00 00 00 01 #Unknown INT
 +
00 00 00 00 #Unknown INT
 +
00 00 00 00
 +
00 00 #Unknown Short.
 +
 +
E0 10 00 00 #Weekly Maintenance = 4320 credits
 +
01 #ContentsLoaded? 01=Positive (yes)
 +
00 = Negative (no)
 +
This number is always 1 in captures
 +
 
</pre>
 
</pre>

Latest revision as of 18:16, 21 January 2014

Baseline - BUIO03

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BUIO Packet Type QuickNav
BUIO03 - BUIO06


BaseLine Struct


SHORT Op Count
INT Baseline Opcode
LONG Object ID
INT OIUB
BYTE 3
INT Length of remaining packet
SHORT ??
A_STRING Building STF File
INT STF Spacer
A_STRING Building STF Name
U_STRING Custom Name
INT Volume
INT ??
INT ??
INT ??
INT ??
INT ??
INT ??
SHORT ??

Deltas Struct



Variable Descriptions


  • Object ID
Building ID
  • STF File
Buildings stf file name
example= building_n, poi_n
  • STF Spacer
normal spacer between stf variables
  • STF Name
name of the building within the STF File
  • Custom Name
Custom name of the building
  • NOTES
This packet inherits info from the Tano packet.

Tags


100% This packet has been completely reversed.

S→C This packet originates on the server.

Sample Packet


05 00 
0C 5F A7 68              // BaselinesMessage
56 33 23 6F 02 00 00 00  // ID
4F 49 55 42 03           // OIUB 3
0B 00 00 00 
00 00 
05 00           // String count
70 6F 69 5F 6E  // poi_n
00 00 00 00 
11 00                                                // String count
62 61 73 65 5F 70 6F 69 5F 62 75 69 6C 64 69 6E 67   // base_poi_building.
0D 00 00 00                                          // U-String count
55 00 73 00 73 00 79 00 6E 00 6F 00 27               // U.s.s.y.n.o.'
00 73 00 20 00 43 00 61 00 6D 00 70 00 64 00         // .s. .C.a.m.p.d
00 00 00 00 
00 00 00 00 
00 00 00 00 
00 01 00 00 
00 00 00 00 
00 00 00 00 
E8 03 00 00 
00 21 

CU struct by cAble 



05 00 #Operand
0C 5F A7 68 #Baselines Message
39 C6 73 3D 1D 00 00 00 #ObjectID
4F 49 55 42 03 #Buio03
51 00 00 00 #Size = 81 (Length of remaining packet)
0B 00 #UnknownShort
00 00 80 3F #Float? This is always the same numeric wise regardless of building. 
0D 00 #Astring:Size
62 75 69 6C 64 69 6E 67 5F 6E 61 6D 65 #building_name
00 00 00 00 #STF Spacer
13 00 #Astring:Size
68 6F 75 73 69 6E 67 5F 6E 61 62 6F 6F 5F 73 6D 61 6C 6C #housing_naboo_small



00 00 00 00 #Unknown INT
FF 00 00 00 #This number seems to default to player housing. "64" is for structures like cantinas, starports etc)
00 00 00 00 #Unknown INT. This i believe is city ID in the NGE 
00 00 00 00 #Unknown INT
00 00 00 01 #Unknown INT
00 00 00 00 #Unknown INT
00 00 00 00 
00 00 #Unknown Short. 

E0 10 00 00 #Weekly Maintenance = 4320 credits 
01 #ContentsLoaded? 	01=Positive (yes)
			00 = Negative (no)
			This number is always 1 in captures