Difference between revisions of "BUIO03"
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|{{byte}}||'''3''' | |{{byte}}||'''3''' | ||
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− | |{{int}}||''' | + | |{{int}}||'''Length of remaining packet''' |
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|{{short}}|{{unknown}} | |{{short}}|{{unknown}} | ||
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|{{a_string}}||'''Building STF File''' | |{{a_string}}||'''Building STF File''' | ||
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− | |{{int}}||''' | + | |{{int}}||'''STF Spacer''' |
|- | |- | ||
|{{a_string}}||'''Building STF Name''' | |{{a_string}}||'''Building STF Name''' | ||
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*'''Custom Name''' | *'''Custom Name''' | ||
:Custom name of the building | :Custom name of the building | ||
− | + | ||
+ | *'''NOTES''' | ||
+ | :This packet inherits info from the Tano packet. | ||
---- | ---- | ||
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{| align="center" | {| align="center" | ||
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− | ||{{ | + | ||{{100%}} |
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||{{ServerPacket}} | ||{{ServerPacket}} | ||
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E8 03 00 00 | E8 03 00 00 | ||
00 21 | 00 21 | ||
+ | </pre> | ||
+ | |||
+ | <pre> | ||
+ | |||
+ | CU struct by cAble | ||
+ | |||
+ | |||
+ | |||
+ | 05 00 #Operand | ||
+ | 0C 5F A7 68 #Baselines Message | ||
+ | 39 C6 73 3D 1D 00 00 00 #ObjectID | ||
+ | 4F 49 55 42 03 #Buio03 | ||
+ | 51 00 00 00 #Size = 81 (Length of remaining packet) | ||
+ | 0B 00 #UnknownShort | ||
+ | 00 00 80 3F #Float? This is always the same numeric wise regardless of building. | ||
+ | 0D 00 #Astring:Size | ||
+ | 62 75 69 6C 64 69 6E 67 5F 6E 61 6D 65 #building_name | ||
+ | 00 00 00 00 #STF Spacer | ||
+ | 13 00 #Astring:Size | ||
+ | 68 6F 75 73 69 6E 67 5F 6E 61 62 6F 6F 5F 73 6D 61 6C 6C #housing_naboo_small | ||
+ | |||
+ | |||
+ | |||
+ | 00 00 00 00 #Unknown INT | ||
+ | FF 00 00 00 #This number seems to default to player housing. "64" is for structures like cantinas, starports etc) | ||
+ | 00 00 00 00 #Unknown INT. This i believe is city ID in the NGE | ||
+ | 00 00 00 00 #Unknown INT | ||
+ | 00 00 00 01 #Unknown INT | ||
+ | 00 00 00 00 #Unknown INT | ||
+ | 00 00 00 00 | ||
+ | 00 00 #Unknown Short. | ||
+ | |||
+ | E0 10 00 00 #Weekly Maintenance = 4320 credits | ||
+ | 01 #ContentsLoaded? 01=Positive (yes) | ||
+ | 00 = Negative (no) | ||
+ | This number is always 1 in captures | ||
+ | |||
</pre> | </pre> |
Latest revision as of 18:16, 21 January 2014
Baseline - BUIO03
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BaseLine Struct
Deltas Struct |
Variable Descriptions
Tags
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Sample Packet
05 00 0C 5F A7 68 // BaselinesMessage 56 33 23 6F 02 00 00 00 // ID 4F 49 55 42 03 // OIUB 3 0B 00 00 00 00 00 05 00 // String count 70 6F 69 5F 6E // poi_n 00 00 00 00 11 00 // String count 62 61 73 65 5F 70 6F 69 5F 62 75 69 6C 64 69 6E 67 // base_poi_building. 0D 00 00 00 // U-String count 55 00 73 00 73 00 79 00 6E 00 6F 00 27 // U.s.s.y.n.o.' 00 73 00 20 00 43 00 61 00 6D 00 70 00 64 00 // .s. .C.a.m.p.d 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 E8 03 00 00 00 21
CU struct by cAble 05 00 #Operand 0C 5F A7 68 #Baselines Message 39 C6 73 3D 1D 00 00 00 #ObjectID 4F 49 55 42 03 #Buio03 51 00 00 00 #Size = 81 (Length of remaining packet) 0B 00 #UnknownShort 00 00 80 3F #Float? This is always the same numeric wise regardless of building. 0D 00 #Astring:Size 62 75 69 6C 64 69 6E 67 5F 6E 61 6D 65 #building_name 00 00 00 00 #STF Spacer 13 00 #Astring:Size 68 6F 75 73 69 6E 67 5F 6E 61 62 6F 6F 5F 73 6D 61 6C 6C #housing_naboo_small 00 00 00 00 #Unknown INT FF 00 00 00 #This number seems to default to player housing. "64" is for structures like cantinas, starports etc) 00 00 00 00 #Unknown INT. This i believe is city ID in the NGE 00 00 00 00 #Unknown INT 00 00 00 01 #Unknown INT 00 00 00 00 #Unknown INT 00 00 00 00 00 00 #Unknown Short. E0 10 00 00 #Weekly Maintenance = 4320 credits 01 #ContentsLoaded? 01=Positive (yes) 00 = Negative (no) This number is always 1 in captures