Difference between revisions of "Droid Level Based Modules (Game Mechanics)"
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+ | For more information see: [[Droid Data Module Usage (Game Mechanics)|Droid Data Module Usage]] | ||
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The Storage Module Rating attribute carries over into the General Droid Module Socket Cluster and | The Storage Module Rating attribute carries over into the General Droid Module Socket Cluster and | ||
Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is. | Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is. | ||
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+ | For more information see: [[Droid Item Storage Module Usage (Game Mechanics)|Droid Item Storage Module Usage]] | ||
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The Medical Capability Rating attribute carries over into the General Droid Module Socket Cluster and | The Medical Capability Rating attribute carries over into the General Droid Module Socket Cluster and | ||
Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is. | Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is. | ||
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+ | For more information see: [[Droid Medical Module Usage (Game Mechanics)|Droid Medical Module Usage]] | ||
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'''Armor Module Rating''' | '''Armor Module Rating''' | ||
The armor module rating attribute is carried over into the Defensive sockets and when it is time to assemble the droid deed itself, it is converted into resistance percentages on the final droid deed item attributes. The resistance attributes offered to the droid fall under the general effectiveness category of armor resistances and include kinetic, energy, blast, stun, restraint (no longer found on items), heat, cold, acid and electricity. The only vulnerability for the droid is to lightsaber damage type. | The armor module rating attribute is carried over into the Defensive sockets and when it is time to assemble the droid deed itself, it is converted into resistance percentages on the final droid deed item attributes. The resistance attributes offered to the droid fall under the general effectiveness category of armor resistances and include kinetic, energy, blast, stun, restraint (no longer found on items), heat, cold, acid and electricity. The only vulnerability for the droid is to lightsaber damage type. | ||
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+ | For more information see: [[Droid Armor Module Usage (Game Mechanics)|Droid Armor Module Usage]] | ||
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The Structure Maintenance Module, though level based, does not have the ability to stack, meaning that multiple structure maintenance modules cannot be placed into any droid, there fore the crafter must use one module or the other. The Structure Maintenance Rating attribute transfers directly as is over into the droid deed item. The Structure Maintenance Rating attribute is also found in General Droid Module Socket Clusters as an innate feature however its value does not carry over into the final droid deed unless the item has a Structure Maintenance Module installed in order to get the rating above 0. | The Structure Maintenance Module, though level based, does not have the ability to stack, meaning that multiple structure maintenance modules cannot be placed into any droid, there fore the crafter must use one module or the other. The Structure Maintenance Rating attribute transfers directly as is over into the droid deed item. The Structure Maintenance Rating attribute is also found in General Droid Module Socket Clusters as an innate feature however its value does not carry over into the final droid deed unless the item has a Structure Maintenance Module installed in order to get the rating above 0. | ||
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+ | For more information see: [[Droid Structure Maintenance Module Usage (Game Mechanics)|Droid Structure Maintenance Module Usage]] | ||
==Source References== | ==Source References== |
Revision as of 00:39, 4 April 2008
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Game Mechanics - Mechanics Category
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Item Attributes Affected1. Level 1 Droid Data Module
Droid Level Based Module Experimentation MechanicsEach of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules have a Data Module Rating, Structure Maintenance Modules have a Stucture Maintenance Rating. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked.
Experimentation LinesExperimentation consists of 2 lines for each of these modules - 1. Experimental Effectiveness As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Experimental Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating. Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest only experimenting on modules that will be stacked If you experiment on a Level based Module and achieve an Experimental Effectiveness of 93% or higher, the module will perform as if it was 1 Level higher, due to the high module rating.
Experimental Effectiveness
1. Level 1 Droid Data Module
Experimentation on this line will increase the Mechanism Quality and the Medical Capability Rating attribute for each of these items. 1. Level 1 Droid Medical Module
1. Droid Armor Module 1
1. Level 1 Droid Structure Maintenance Module Module Rating KeyModule ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into.
Structure Maintenance Module The Structure Maintenance Module, though level based, does not have the ability to stack. Here is a chart on the modules progression
Item Attributes AffectedData Module Rating
Astromech Data Level Capacity | 1 | 20 | | 2 | 40 | | 3 | 70 | | 4 | 110 | | 5 | 125 | | 6 | 150 | For more information see: Droid Data Module Usage
Storage Module Rating The Storage Module Rating attribute carries over into the General Droid Module Socket Cluster and Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is. For more information see: Droid Item Storage Module Usage
The Medical Capability Rating attribute carries over into the General Droid Module Socket Cluster and Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is.
The armor module rating attribute is carried over into the Defensive sockets and when it is time to assemble the droid deed itself, it is converted into resistance percentages on the final droid deed item attributes. The resistance attributes offered to the droid fall under the general effectiveness category of armor resistances and include kinetic, energy, blast, stun, restraint (no longer found on items), heat, cold, acid and electricity. The only vulnerability for the droid is to lightsaber damage type. For more information see: Droid Armor Module Usage
For more information see: Droid Structure Maintenance Module Usage Source References
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