Difference between revisions of "Droid Level Based Modules (Game Mechanics)"
(→Item Attributes Affected) |
(→General Item Attributes) |
||
Line 311: | Line 311: | ||
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | |||
+ | '''Mechanism Quality:''' | ||
+ | |||
+ | Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions. | ||
+ | |||
+ | See [[Droid Engineer (Game Mechanics)|Droid Engineer]] for more information. | ||
<br><br> | <br><br> |
Revision as of 00:23, 11 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Items Affected1. Level 1 Droid Data Module Droid Level Based Module Experimentation MechanicsEach of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules have a Data Module Rating, Structure Maintenance Modules have a Stucture Maintenance Rating. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked.
Experimentation LinesExperimentation consists of 2 lines for each of these modules - 1. Experimental Effectiveness As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Experimental Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating. Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest only experimenting on modules that will be stacked If you experiment on a Level based Module and achieve an Experimental Effectiveness of 93% or higher, the module will perform as if it was 1 Level higher, due to the high module rating.
Experimental Effectiveness
1. Level 1 Droid Data Module
Experimentation on this line will increase the Mechanism Quality and the Medical Capability Rating attribute for each of these items. 1. Level 1 Droid Medical Module
1. Droid Armor Module 1
1. Level 1 Droid Structure Maintenance Module Module Rating KeyModule ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into.
Structure Maintenance Module The Structure Maintenance Module, though level based, does not have the ability to stack. Here is a chart on the modules progression
General Item AttributesThese attributes are found on all of these crafted components Variation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Mechanism Quality: Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions. See Droid Engineer for more information.
Item AttributesData Module Rating
Astromech Data Level Capacity | 1 | 20 | | 2 | 40 | | 3 | 70 | | 4 | 110 | | 5 | 125 | | 6 | 150 | For more information see: Droid Data Module Usage
Storage Module Rating The Storage Module Rating attribute carries over into the General Droid Module Socket Cluster and Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is. For more information see: Droid Item Storage Module Usage
The Medical Capability Rating attribute carries over into the General Droid Module Socket Cluster and Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is.
The armor module rating attribute is carried over into the Defensive sockets and when it is time to assemble the droid deed itself, it is converted into resistance percentages on the final droid deed item attributes. The resistance attributes offered to the droid fall under the general effectiveness category of armor resistances and include kinetic, energy, blast, stun, restraint (no longer found on items), heat, cold, acid and electricity. The only vulnerability for the droid is to lightsaber damage type. For more information see: Droid Armor Module Usage
For more information see: Droid Structure Maintenance Module Usage Source References
|
Bold text |