Difference between revisions of "Droid Level Based Modules (Game Mechanics)"

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== Item Attributes Affected ==
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== Droid Level Based Module Experimentation Mechanics ==
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Each of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules have a Data Module Rating, Structure Maintenance Modules have a Stucture Maintenance Rating. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked.
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Droid Module Definitions
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'''1. Droid Service Module Harness''''
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This is the term used for any droid module including Storage, Crafting Stations, Effects Modules, etc. Droid Combat Modules can not be installed in this slot.
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'''2. Droid Defensive Module Harness'''
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This is the term used for the level based Droid Armor Module
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'''3. Combat Capable Service Modules'''
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This is the term used for the Droid Service Module Harness slots in a combat rated droid. This slot indicates that a Droid Combat Module can be installed
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'''4. Combat-Capable Socket Cluster'''
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The Combat-Capable Socket Cluster can accept any of the Droid Service Module Harnesses, including the Droid Combat Module. Up to 3 modules can be placed into the Cluster and can only be installed in the Adv R3, Basic R3, Adv R2, Basic R2, Adv Probot, Basic Probot, and Adv LE.
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'''5. General Droid Module Socket Cluster'''
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The General Droid Module Socket Cluster can accept any of the Droid Service Module Harnesses, excluding the Droid Combat Module. Up to 3 modules can be placed into the cluster and can only be installed in the Adv BLL and Adv Surgical Droids.
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== Items Affected ==
  
  
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26. [[Droid Armor Module 5 (Schematic)|Droid Armor Module 5]]<br>
 
26. [[Droid Armor Module 5 (Schematic)|Droid Armor Module 5]]<br>
 
27. [[Droid Armor Module 6 (Schematic)|Droid Armor Module 6]]<br>
 
27. [[Droid Armor Module 6 (Schematic)|Droid Armor Module 6]]<br>
 
 
 
== Droid Level Based Module Experimentation Mechanics ==
 
 
Each of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules have a Data Module Rating, Structure Maintenance Modules have a Stucture Maintenance Rating. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked.
 
 
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==
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'''Experimental Effectiveness'''
 
'''Experimental Effectiveness'''
  
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Experimentation on this line will increase the Mechanism Quality and the Data Module Rating attribute for each of these items.
  
 
1. Level 1 Droid Data Module<br>
 
1. Level 1 Droid Data Module<br>
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5. Level 5 Droid Data Module<br>
 
5. Level 5 Droid Data Module<br>
 
6. Level 6 Droid Data Module<br>
 
6. Level 6 Droid Data Module<br>
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Experimentation on this line will increase the Mechanism Quality and the Storage Module Rating attribute for each of these items.
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1. Level 1 Droid Item Storage Module<br>
 
1. Level 1 Droid Item Storage Module<br>
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5. Level 5 Droid Item Storage Module<br>
 
5. Level 5 Droid Item Storage Module<br>
 
6. Level 6 Droid Item Storage Module<br>
 
6. Level 6 Droid Item Storage Module<br>
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Experimentation on this line will increase the Mechanism Quality and the Medical Capability Rating attribute for each of these items.
  
 
1. Level 1 Droid Medical Module<br>
 
1. Level 1 Droid Medical Module<br>
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6. Level 6 Droid Medical Module<br>
 
6. Level 6 Droid Medical Module<br>
  
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Experimentation on this line will increase the Mechanism Quality and the Armor Module Rating attribute for each of these items.
  
 
1. Droid Armor Module 1<br>
 
1. Droid Armor Module 1<br>
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Experimentation on this line will increase the Mechanism Quality and the Structure Maintenance Rating attribute for each of these items.
  
1. Level 1 Droid Structure Maintenance Module
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1. Level 1 Droid Structure Maintenance Module<br>
2. Level 2 Droid Structure Maintenance Module
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2. Level 2 Droid Structure Maintenance Module<br>
3. Level 3 Droid Structure Maintenance Module
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3. Level 3 Droid Structure Maintenance Module<br>
 
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== Module Rating Key ==
 
== Module Rating Key ==
  
 
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Module ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into.
  
  
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'''Structure Maintenance Module'''
 
'''Structure Maintenance Module'''
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The Structure Maintenance Module, though level based, does not have the ability to stack. Here is a chart on the modules progression
  
 
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|9
 
|9
 
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== Item Attributes Affected ==
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== General Item Attributes ==
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These attributes are found on all of these crafted components
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Mechanism Quality:'''
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Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions.
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See [[Droid Engineer (Game Mechanics)|Droid Engineer]] for more information.
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<br><br>
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== Item Attributes ==
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'''Data Module Rating'''
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This attribute is found on Droid Data Modules.
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The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids. Astromech droids are any R unit droid that has been equipped with a Droid Data Module. The conversion attribute displayed on the droid is Pilot's Required Astromech Certification. This attribute displays a value that is dependant on the Data Module Rating range. The Data Module Rating range is converted into a Data Capacity value, and this is what is used to determine the astromech level which is what is ultimately displayed when examining R-unit droids with data modules installed in them.
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<pre>
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Astromech              Data       
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  Level              Capacity
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|      1      |      20    |
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|      2      |      40    |
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|      3      |      70    |
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|      4      |      110  |
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|      5      |      125  |
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|      6      |      150  |
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</pre>
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For more information see: [[Droid Data Module Usage (Game Mechanics)|Droid Data Module Usage]]
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'''Medical Capability Rating'''
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This attribute is found on Droid Medical Modules.
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The Medical Capability Rating attribute carries over into the General Droid Module Socket Cluster and
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Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is.
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For more information see: [[Droid Medical Module Usage (Game Mechanics)|Droid Medical Module Usage]]
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'''Storage Module Rating'''
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This attribute is found on Droid Item Storage Modules
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The Storage Module Rating attribute carries over into the General Droid Module Socket Cluster and
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Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is.
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For more information see: [[Droid Item Storage Module Usage (Game Mechanics)|Droid Item Storage Module Usage]]
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'''Armor Module Rating'''
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This attribute is found on Droid Armor Modules.
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The armor module rating attribute is carried over into the Defensive sockets and when it is time to assemble the droid deed itself, it is converted into resistance percentages on the final droid deed item attributes. The resistance attributes offered to the droid fall under the general effectiveness category of armor resistances and include kinetic, energy, blast, stun, restraint (no longer found on items), heat, cold, acid and electricity. The only vulnerability for the droid is to lightsaber damage type. 
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For more information see: [[Droid Armor Module Usage (Game Mechanics)|Droid Armor Module Usage]]
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'''Structure Maintenance Rating'''
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The Structure Maintenance Module, though level based, does not have the ability to stack, meaning that multiple structure maintenance modules cannot be placed into any droid, there fore the crafter must use one module or the other. The Structure Maintenance Rating attribute transfers directly as is over into the droid deed item.  The Structure Maintenance Rating attribute is also found in General Droid Module Socket Clusters as an innate feature however its value does not carry over into the final droid deed unless the item has a Structure Maintenance Module installed in order to get the rating above 0.
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For more information see: [[Droid Structure Maintenance Module Usage (Game Mechanics)|Droid Structure Maintenance Module Usage]]
  
 
==Source References==
 
==Source References==

Latest revision as of 01:33, 12 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.


Droid Level Based Module Experimentation Mechanics

Each of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules have a Data Module Rating, Structure Maintenance Modules have a Stucture Maintenance Rating. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked.


Droid Module Definitions


1. Droid Service Module Harness'

This is the term used for any droid module including Storage, Crafting Stations, Effects Modules, etc. Droid Combat Modules can not be installed in this slot.


2. Droid Defensive Module Harness

This is the term used for the level based Droid Armor Module


3. Combat Capable Service Modules

This is the term used for the Droid Service Module Harness slots in a combat rated droid. This slot indicates that a Droid Combat Module can be installed


4. Combat-Capable Socket Cluster

The Combat-Capable Socket Cluster can accept any of the Droid Service Module Harnesses, including the Droid Combat Module. Up to 3 modules can be placed into the Cluster and can only be installed in the Adv R3, Basic R3, Adv R2, Basic R2, Adv Probot, Basic Probot, and Adv LE.


5. General Droid Module Socket Cluster

The General Droid Module Socket Cluster can accept any of the Droid Service Module Harnesses, excluding the Droid Combat Module. Up to 3 modules can be placed into the cluster and can only be installed in the Adv BLL and Adv Surgical Droids.


Items Affected

1. Level 1 Droid Data Module
2. Level 1 Droid Item Storage Module
3. Level 1 Droid Medical Module
4. Level 1 Droid Structure Maintenance Module
5. Level 2 Droid Data Module
6. Level 2 Droid Item Storage Module
7. Level 2 Droid Medical Module
8. Level 2 Droid Structure Maintenance Module
9. Level 3 Droid Data Module
10. Level 3 Droid Item Storage Module
11. Level 3 Droid Medical Module
12. Level 3 Droid Structure Maintenance Module
13. Level 4 Droid Data Module
14. Level 4 Droid Item Storage Module
15. Level 4 Droid Medical Module
16. Level 5 Droid Data Module
17. Level 5 Droid Item Storage Module
18. Level 5 Droid Medical Module
19. Level 6 Droid Data Module
20. Level 6 Droid Item Storage Module
21. Level 6 Droid Medical Module
22. Droid Armor Module 1
23. Droid Armor Module 2
24. Droid Armor Module 3
25. Droid Armor Module 4
26. Droid Armor Module 5
27. Droid Armor Module 6

Experimentation Lines

Experimentation consists of 2 lines for each of these modules -

1. Experimental Effectiveness
2. Experimental Durability

As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Experimental Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating.

Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest only experimenting on modules that will be stacked

If you experiment on a Level based Module and achieve an Experimental Effectiveness of 93% or higher, the module will perform as if it was 1 Level higher, due to the high module rating.


Example - I experiment on a Level 1 Data Module and achieve an Experimental Effectiveness of 93%. This success whill increase the Data Storage Rating to 3, which is the base rating of a Level 2 Data Module.



Experimental Effectiveness


Experimentation on this line will increase the Mechanism Quality and the Data Module Rating attribute for each of these items.

1. Level 1 Droid Data Module
2. Level 2 Droid Data Module
3. Level 3 Droid Data Module
4. Level 4 Droid Data Module
5. Level 5 Droid Data Module
6. Level 6 Droid Data Module



Experimentation on this line will increase the Mechanism Quality and the Storage Module Rating attribute for each of these items.


1. Level 1 Droid Item Storage Module
2. Level 2 Droid Item Storage Module
3. Level 3 Droid Item Storage Module
4. Level 4 Droid Item Storage Module
5. Level 5 Droid Item Storage Module
6. Level 6 Droid Item Storage Module


Experimentation on this line will increase the Mechanism Quality and the Medical Capability Rating attribute for each of these items.

1. Level 1 Droid Medical Module
2. Level 2 Droid Medical Module
3. Level 3 Droid Medical Module
4. Level 4 Droid Medical Module
5. Level 5 Droid Medical Module
6. Level 6 Droid Medical Module


Experimentation on this line will increase the Mechanism Quality and the Armor Module Rating attribute for each of these items.

1. Droid Armor Module 1
2. Droid Armor Module 2
3. Droid Armor Module 3
4. Droid Armor Module 4
5. Droid Armor Module 5
6. Droid Armor Module 6


Experimentation on this line will increase the Mechanism Quality and the Structure Maintenance Rating attribute for each of these items.

1. Level 1 Droid Structure Maintenance Module
2. Level 2 Droid Structure Maintenance Module
3. Level 3 Droid Structure Maintenance Module

Module Rating Key

Module ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into.


Level Module Rating Stack Rating Medical Rating Item Storage Data Storage Armor Resists
1 1 to 2 ( --- ) 55 1 item 20 4%
2 3 to 4 3 65 2 items 40 8%
3 5 to 6 5 75 4 items 70 12%
4 7 to 8 7 85 6 items 110 15%
5 9 to 10 9 100 8 items 125 18%
6 11 & higher 11 & higher 110 10 items 150 20%





Structure Maintenance Module

The Structure Maintenance Module, though level based, does not have the ability to stack. Here is a chart on the modules progression

Level Module Rating # of Structures
1 1 to 5 2
2 6 to 11 6
3 12 to 14 9
3 15 10

General Item Attributes

These attributes are found on all of these crafted components

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Mechanism Quality:

Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions.

See Droid Engineer for more information.



Item Attributes

Data Module Rating


This attribute is found on Droid Data Modules. The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids. Astromech droids are any R unit droid that has been equipped with a Droid Data Module. The conversion attribute displayed on the droid is Pilot's Required Astromech Certification. This attribute displays a value that is dependant on the Data Module Rating range. The Data Module Rating range is converted into a Data Capacity value, and this is what is used to determine the astromech level which is what is ultimately displayed when examining R-unit droids with data modules installed in them.

Astromech              Data         
   Level              Capacity
|      1       |       20    |
|      2       |       40    |
|      3       |       70    |
|      4       |       110   |
|      5       |       125   |
|      6       |       150   |

For more information see: Droid Data Module Usage



Medical Capability Rating


This attribute is found on Droid Medical Modules. The Medical Capability Rating attribute carries over into the General Droid Module Socket Cluster and Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is.


For more information see: Droid Medical Module Usage


Storage Module Rating

This attribute is found on Droid Item Storage Modules The Storage Module Rating attribute carries over into the General Droid Module Socket Cluster and Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is.

For more information see: Droid Item Storage Module Usage





Armor Module Rating


This attribute is found on Droid Armor Modules. The armor module rating attribute is carried over into the Defensive sockets and when it is time to assemble the droid deed itself, it is converted into resistance percentages on the final droid deed item attributes. The resistance attributes offered to the droid fall under the general effectiveness category of armor resistances and include kinetic, energy, blast, stun, restraint (no longer found on items), heat, cold, acid and electricity. The only vulnerability for the droid is to lightsaber damage type.

For more information see: Droid Armor Module Usage


Structure Maintenance Rating


The Structure Maintenance Module, though level based, does not have the ability to stack, meaning that multiple structure maintenance modules cannot be placed into any droid, there fore the crafter must use one module or the other. The Structure Maintenance Rating attribute transfers directly as is over into the droid deed item. The Structure Maintenance Rating attribute is also found in General Droid Module Socket Clusters as an innate feature however its value does not carry over into the final droid deed unless the item has a Structure Maintenance Module installed in order to get the rating above 0.


For more information see: Droid Structure Maintenance Module Usage

Source References

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