Difference between revisions of "Droid Cluster Modules (Game Mechanics)"

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(Combat-capable Droid Socket Cluster Module Attributes)
(Combat-capable Droid Socket Cluster Module Attributes)
 
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== Droid Cluster Modules Experimentation Mechanics ==
 
== Droid Cluster Modules Experimentation Mechanics ==
  
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Droid Module Definitions
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'''1. Droid Service Module Harness''''
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This is the term used for any droid module including Storage, Crafting Stations, Effects Modules, etc. Droid Combat Modules can not be installed in this slot.
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'''2. Droid Defensive Module Harness'''
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This is the term used for the level based Droid Armor Module
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'''3. Combat Capable Service Modules'''
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This is the term used for the Droid Service Module Harness slots in a combat rated droid. This slot indicates that a Droid Combat Module can be installed
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'''4. Combat-Capable Socket Cluster'''
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The Combat-Capable Socket Cluster can accept any of the Droid Service Module Harnesses, including the Droid Combat Module. Up to 3 modules can be placed into the Cluster and can only be installed in the Adv R3, Basic R3, Adv R2, Basic R2, Adv Probot, Basic Probot, and Adv LE.
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'''5. General Droid Module Socket Cluster'''
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The General Droid Module Socket Cluster can accept any of the Droid Service Module Harnesses, excluding the Droid Combat Module. Up to 3 modules can be placed into the cluster and can only be installed in the Adv BLL and Adv Surgical Droids.
  
 
== Items Affected ==
 
== Items Affected ==
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== Experimentation Lines ==
 
== Experimentation Lines ==
  
I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,  
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Each of these modules has two lines of experimentation,  
  
 
1. '''Experimental Durability'''<br>
 
1. '''Experimental Durability'''<br>
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Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
 
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
 
 
  
 
== Item Attributes Affected ==
 
== Item Attributes Affected ==
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See [[Droid Engineer (Game Mechanics)|Droid Engineer]] for more information.
 
See [[Droid Engineer (Game Mechanics)|Droid Engineer]] for more information.
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'''Medical Capability Rating'''
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Attribute is found on any droid that has a medical module installed.
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For more information about droid medical modules see [[Droid Medical Module Usage (Game Mechanics)|Droid Medical Module Usage]]
  
  
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'''Data Module Rating'''
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The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids.
  
  
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For more information regarding Droid Data Modules, see [[Droid Level Based Modules (Game Mechanics)|
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Droid Level Based Modules]] and [[Droid Data Module Usage (Game Mechanics)|Droid Data Module Usage]]
  
 
'''Private Crafting Station Capability:'''
 
'''Private Crafting Station Capability:'''
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'''Medical Capability Rating'''
 
 
Attribute is found on any droid that has a medical module installed.
 
 
For more information about droid medical modules see [[Droid Medical Module Usage (Game Mechanics)|Droid Medical Module Usage]]
 
  
 
'''Detonation Power:'''
 
'''Detonation Power:'''
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'''Medical Capability Rating'''
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Attribute is found on any droid that has a medical module installed.
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For more information about droid medical modules see [[Droid Medical Module Usage (Game Mechanics)|Droid Medical Module Usage]]
  
  
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'''Data Module Rating'''
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The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids.
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For more information regarding Droid Data Modules, see [[Droid Level Based Modules (Game Mechanics)|
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Droid Level Based Modules]] and [[Droid Data Module Usage (Game Mechanics)|Droid Data Module Usage]]
  
  
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'''Medical Capability Rating'''
 
  
Attribute is found on any droid that has a medical module installed.
 
 
For more information about droid medical modules see [[Droid Medical Module Usage (Game Mechanics)|Droid Medical Module Usage]]
 
  
 
'''Detonation Power:'''
 
'''Detonation Power:'''

Latest revision as of 01:35, 12 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Cluster Modules Experimentation Mechanics

Droid Module Definitions


1. Droid Service Module Harness'

This is the term used for any droid module including Storage, Crafting Stations, Effects Modules, etc. Droid Combat Modules can not be installed in this slot.


2. Droid Defensive Module Harness

This is the term used for the level based Droid Armor Module


3. Combat Capable Service Modules

This is the term used for the Droid Service Module Harness slots in a combat rated droid. This slot indicates that a Droid Combat Module can be installed


4. Combat-Capable Socket Cluster

The Combat-Capable Socket Cluster can accept any of the Droid Service Module Harnesses, including the Droid Combat Module. Up to 3 modules can be placed into the Cluster and can only be installed in the Adv R3, Basic R3, Adv R2, Basic R2, Adv Probot, Basic Probot, and Adv LE.


5. General Droid Module Socket Cluster

The General Droid Module Socket Cluster can accept any of the Droid Service Module Harnesses, excluding the Droid Combat Module. Up to 3 modules can be placed into the cluster and can only be installed in the Adv BLL and Adv Surgical Droids.

Items Affected

1. Combat-Capable Socket Cluster
2. General Droid Module Socket Cluster


Experimentation Lines

Each of these modules has two lines of experimentation,

1. Experimental Durability
2. Experimental Effectiveness


Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components

Item Attributes Affected

Droid Socket Clusters accept the attributes passed on by the modules and will display the same information as it comes from them.

For the types of modules accepted by Droid Socket Clusters, See Droid Models for more information.


General Droid Module Socket Cluster Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Mechanism Quality:

Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions.

See Droid Engineer for more information.



Medical Capability Rating

Attribute is found on any droid that has a medical module installed.

For more information about droid medical modules see Droid Medical Module Usage


Repair Module Installed:

This attribute appears on droids that have a droid repair module installed.

For more information about droid repair modules see Droid Repair Module Usage and Droid Standard Modules

Storage Module Rating:

This attribute appears on droids that have an item storage module installed.

For more information about droid item storage modules see Droid Item Storage Module Usage and Droid Level Based Modules


Data Module Rating


The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids.


For more information regarding Droid Data Modules, see Droid Level Based Modules and Droid Data Module Usage

Private Crafting Station Capability:

This attribute appears on all droids that have a crafting station module installed in them.

For more information see Droid Crafting Station Modules


Ship Component Crafting Capability:

This attribute appears on all droids that have a Ship Component module installed in them.

For more information see Droid Crafting Station Modules


Structure Crafting Capability:

This attribute appears on all droids that have a Structure Crafting module installed in them.

For more information see Droid Crafting Station Modules

Clothing Crafting Capability:

This attribute appears on all droids that have a Clothing Crafting station module installed in them.

For more information see Droid Crafting Station Modules


Food Crafting Capability:

This attribute appears on all droids that have a Food Crafting crafting station module installed in them.

For more information see Droid Crafting Station Modules


Weapon, Droid, and Generic Item Crafting Capability:

This attribute appears on all droids that have a weapon, droid, and generic item crafting station module installed in them.

For more information see Droid Crafting Station Modules



Foam Effect:

Attribute appears on components and the final droid deed when a Foam effects module is installed.

For more information on effect modules see Effects Module


Electric Fog Effect:

Attribute appears on components and the final droid deed when a Electric Fog effects module is installed.

For more information on effect modules see Effects Module



Confetti Effect:

Attribute appears on components and the final droid deed when a Confetti effects module is installed.


Mind Bloom Effect:

Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed.

For more information on effect modules see Effects Module


Dancing Jawa Effect:

Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed.

For more information on effect modules see Effects Module


Avian Effect:


Attribute appears on components and the final droid deed when a Avian effects module is installed.


For more information on effect modules see Effects Module


Playback Tracks:

Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed.

For more information about playback track droids see Playback Module Usage


Detonation Power:

This attribute is found on any droid that has a detonation module installed. A higher attribute increases the blast damage amount on the droid after the player intiiates the /detonatedroid command.

For more information on droid detonation modules see Detonation Module Usage and Droid Utility Modules


Merchant Barker:

Attribute appears on droids that have a merchant barker module installed.

For more information concerning Merchant Barker modules, see Merchant Module Usage


Auto-Repair Power:

Attribute appears on droids that have an auto-repair module installed.

For more information on auto-repair modules see Auto-Repair Module Usage and Droid Utility Modules


Harvest Bonus:


Attribute appears on droids that have a creature harvest module installed.

For information regarding droid creature harvest modules see Creature Harvest Module Usage and Droid Utility Modules

Trap Bonus

Attribute appears on droids that have a Scout Trap Projectile Module installed.

For more information about Scout Trap Projectile Modules see Droid Utility Modules and Scout Trap Projectile Unit Module Usage


Stimpack Capacity:


Attribute appears on all droids that have a Stimpack Dispensor Module installed.

For more information on stimpack dispensor modules see Droid Utility Modules and Stimpack Dispensor Module


Stimpack Delivery:


Attribute appears on all droids that have a Stimpack Dispensor Module installed.

For more information on stimpack dispensor modules see Droid Utility Modules and Stimpack Dispensor Module



Structure Maintenance Rating:

This attribute appears on all droids that have a Structure Maintenance Module installed.

This attribute appears to be an innate feature to General Droid Module Socket Cluster items, however it does not transfer over into the final droid deed unless a Droid Structure Maintenance Module is added to them. The attribute is also not experimentable.


For more information see Droid Structure Maintenance Module Usage and Droid Level Based Modules



Combat-capable Droid Socket Cluster Module Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Mechanism Quality:

Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions.

See Droid Engineer for more information.



Medical Capability Rating

Attribute is found on any droid that has a medical module installed.

For more information about droid medical modules see Droid Medical Module Usage


Repair Module Installed:

This attribute appears on droids that have a droid repair module installed.

For more information about droid repair modules see Droid Repair Module Usage and Droid Standard Modules

Storage Module Rating:

This attribute appears on droids that have an item storage module installed.

For more information about droid item storage modules see Droid Item Storage Module Usage and Droid Level Based Modules


Data Module Rating


The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids.


For more information regarding Droid Data Modules, see Droid Level Based Modules and Droid Data Module Usage


Private Crafting Station Capability:

This attribute appears on all droids that have a crafting station module installed in them.

For more information see Droid Crafting Station Modules


Ship Component Crafting Capability:

This attribute appears on all droids that have a Ship Component module installed in them.

For more information see Droid Crafting Station Modules


Structure Crafting Capability:

This attribute appears on all droids that have a Structure Crafting module installed in them.

For more information see Droid Crafting Station Modules

Clothing Crafting Capability:

This attribute appears on all droids that have a Clothing Crafting station module installed in them.

For more information see Droid Crafting Station Modules


Food Crafting Capability:

This attribute appears on all droids that have a Food Crafting crafting station module installed in them.

For more information see Droid Crafting Station Modules


Weapon, Droid, and Generic Item Crafting Capability:

This attribute appears on all droids that have a weapon, droid, and generic item crafting station module installed in them.

For more information see Droid Crafting Station Modules



Foam Effect:

Attribute appears on components and the final droid deed when a Foam effects module is installed.

For more information on effect modules see Effects Module


Electric Fog Effect:

Attribute appears on components and the final droid deed when a Electric Fog effects module is installed.

For more information on effect modules see Effects Module



Confetti Effect:

Attribute appears on components and the final droid deed when a Confetti effects module is installed.


Mind Bloom Effect:

Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed.

For more information on effect modules see Effects Module


Dancing Jawa Effect:

Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed.

For more information on effect modules see Effects Module


Avian Effect:


Attribute appears on components and the final droid deed when a Avian effects module is installed.


For more information on effect modules see Effects Module


Playback Tracks:

Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed.

For more information about playback track droids see Playback Module Usage



Detonation Power:

This attribute is found on any droid that has a detonation module installed. A higher attribute increases the blast damage amount on the droid after the player intiiates the /detonatedroid command.

For more information on droid detonation modules see Detonation Module Usage and Droid Utility Modules


Merchant Barker:

Attribute appears on droids that have a merchant barker module installed.

For more information concerning Merchant Barker modules, see Merchant Module Usage


Auto-Repair Power:

Attribute appears on droids that have an auto-repair module installed.

For more information on auto-repair modules see Auto-Repair Module Usage and Droid Utility Modules


Harvest Bonus:


Attribute appears on droids that have a creature harvest module installed.

For information regarding droid creature harvest modules see Creature Harvest Module Usage and Droid Utility Modules

Trap Bonus

Attribute appears on droids that have a Scout Trap Projectile Module installed.

For more information about Scout Trap Projectile Modules see Droid Utility Modules and Scout Trap Projectile Unit Module Usage


Stimpack Capacity:


Attribute appears on all droids that have a Stimpack Dispensor Module installed.

For more information on stimpack dispensor modules see Droid Utility Modules and Stimpack Dispensor Module


Stimpack Delivery:


Attribute appears on all droids that have a Stimpack Dispensor Module installed.

For more information on stimpack dispensor modules see Droid Utility Modules and Stimpack Dispensor Module



Combat Module Rating:


This attribute appears when a combat module is installed. A higher attribute increases the Min and Max damage range for the Damage attribute on combat capable droids.

This attribute appears to be an innate feature to the combat capable droid socket cluster items, however it does not transfer over into the final droid deed unless a Combat Module is added to the item. The attribute is also not experimentable. When transferred over into the droid deed, the attribute's values change over into the Combat Rating attribute.


For more information about Combat Modules see Droid Deeds, Droid Utility Modules and Droid Combat Module Usage


Structure Maintenance Rating:

This attribute appears on all droids that have a Structure Maintenance Module installed.


For more information see Droid Structure Maintenance Module Usage and Droid Level Based Modules

Source References

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