Difference between revisions of "Artisan Clothing (Game Mechanics)"
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− | * '''Bleeding Resistance''' | + | The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br> |
− | * '''Camouflage''' | + | |
− | * '''Cover''' | + | * '''Bleeding Resistance''' (Reinforced Fiberplast Panel) |
− | * '''Defense vs. Stun''' | + | |
− | * '''Injury Treatment''' | + | Adding in [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
− | * '''Intimidation ''' | + | |
− | * '''Mask Scent''' | + | * '''Camouflage''' (Reinforced Fiberplast Panel) |
− | * '''Melee Defense''' | + | |
− | * '''Taming Vicious Creatures''' | + | Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
− | * '''Taming Wild Creatures''' | + | |
− | * '''Warcry''' | + | * '''Cover''' (Reinforced Fiberplast Panel) |
− | * '''Wound Healing (Music)''' | + | |
− | * '''Wound Healing (Dancing)''' | + | Adding in [[Visual Camouflage (Schematic)|Visual Camouflage]] and [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]] tissue components will increase the value on this attribute in reinforced fiberplast panels. |
− | * '''Wound Treatment''' | + | |
+ | * '''Defense vs. Stun''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | |||
+ | Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Injury Treatment''' (Synthetic Cloth) | ||
+ | |||
+ | Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | |||
+ | |||
+ | * '''Intimidation ''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | |||
+ | Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Mask Scent''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | |||
+ | Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Melee Defense''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | |||
+ | Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Taming Vicious Creatures''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] and [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | |||
+ | * '''Taming Wild Creatures''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | |||
+ | * '''Warcry''' (Reinforced Fiberplast Panel) | ||
+ | |||
+ | Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels. | ||
+ | |||
+ | * '''Wound Healing (Music)''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | * '''Wound Healing (Dancing)''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | |||
+ | Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth. | ||
+ | |||
+ | |||
+ | * '''Wound Treatment''' (Synthetic Cloth) | ||
+ | |||
+ | |||
+ | Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth. | ||
==Source References== | ==Source References== |
Revision as of 07:24, 17 April 2008
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Game Mechanics - Mechanics Category
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