Difference between revisions of "Artisan Clothing (Game Mechanics)"

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(Transferred Component Attributes)
(Transferred Component Attributes)
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== Transferred Component Attributes ==
 
== Transferred Component Attributes ==
 
 
  
 
The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels
 
The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels
  
 +
The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.
  
The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br>
 
  
 
* '''Bleeding Resistance'''  (Reinforced Fiberplast Panel)
 
* '''Bleeding Resistance'''  (Reinforced Fiberplast Panel)
  
 
Adding in  [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 
Adding in  [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
  
 
* '''Camouflage''' (Reinforced Fiberplast Panel)
 
* '''Camouflage''' (Reinforced Fiberplast Panel)
  
 
Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 
Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
  
 
* '''Cover''' (Reinforced Fiberplast Panel)
 
* '''Cover''' (Reinforced Fiberplast Panel)
  
 
Adding in [[Visual Camouflage (Schematic)|Visual Camouflage]] and [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 
Adding in [[Visual Camouflage (Schematic)|Visual Camouflage]] and [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
  
 
* '''Defense vs. Stun''' (Reinforced Fiberplast Panel)
 
* '''Defense vs. Stun''' (Reinforced Fiberplast Panel)
 
  
 
Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 
Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
  
 
* '''Injury Treatment''' (Synthetic Cloth)
 
* '''Injury Treatment''' (Synthetic Cloth)
  
 
Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
 
Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
 
  
  
 
* '''Intimidation ''' (Reinforced Fiberplast Panel)
 
* '''Intimidation ''' (Reinforced Fiberplast Panel)
  
 +
Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
  
Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 
  
 
* '''Mask Scent''' (Reinforced Fiberplast Panel)
 
* '''Mask Scent''' (Reinforced Fiberplast Panel)
 
  
 
Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 
Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
  
 
* '''Melee Defense''' (Reinforced Fiberplast Panel)
 
* '''Melee Defense''' (Reinforced Fiberplast Panel)
 
  
 
Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 
Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
  
 
* '''Taming Vicious Creatures''' (Synthetic Cloth)
 
* '''Taming Vicious Creatures''' (Synthetic Cloth)
 
  
 
Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] and [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
 
Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] and [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
 
  
 
* '''Taming Wild Creatures''' (Synthetic Cloth)
 
* '''Taming Wild Creatures''' (Synthetic Cloth)
 
  
 
Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
 
Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
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Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 
Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
  
* '''Wound Healing (Music)''' (Synthetic Cloth)
 
  
 +
* '''Wound Healing (Music)''' (Synthetic Cloth)
  
 
Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
 
Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
 +
  
 
* '''Wound Healing (Dancing)''' (Synthetic Cloth)
 
* '''Wound Healing (Dancing)''' (Synthetic Cloth)
 
 
  
 
Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
 
Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
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* '''Wound Treatment''' (Synthetic Cloth)
 
* '''Wound Treatment''' (Synthetic Cloth)
 
  
 
Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
 
Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.

Revision as of 08:51, 17 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Artisan Clothing Mechanics

Items Affected

Bandolier

Ammo Bandolier
Droidsmith's Tool Set
Mercenary Bandolier
Multipocket Bandolier
Rank Sash
Two-Strap Bandolier
Weaponsmith's Tool Set


Belt

Black Leather Belt
Bristle Hide Belt
Cartridge Belt
Decorated Belt
Demolitionist's Belt
Dignified Belt
Fancy Belt
Grenadier's Belt
Leather Belt
Simplified Belt
Small Pocket Belt
Strap Belt
Suit Belt
Utility Belt
Widebuckle Belt
Workman's Belt



Bodysuit

Fighter Flightsuit
Heavy Flightsuit
Infiltration Suit
Ithorian Athletic Gear
Ithorian Comfort-Flex
Ithorian Leather Gear
Ithorian Nath-Nath Ball Outfit
Ithorian Technical Suit
Ithorian Tight Fit Jumpsuit
Reinforced Jumpsuit
Revealing Fleshwrap
Tactical Skinsuit
Trader's Flightsuit
Transport Flightsuit


Cloak

Cloak (Hood Up)
Cloak


Dress

Cloaked Dress
Councilman's Robe
Decorative Dress
Doctor's Dress
Elegant Gown
Exotic Leotard
Exquisite Dancer's Leotard
Exquisite Gown
Formal Gown
Grand Ball Gown
Grand Healer's Robe
Intricate Dress
Ithorian Elder's Dress
Longsleeve Gown
Loose Dress
Luxurious Gown
Patterned Slip Dress
Pleated Dress
Robe
Sleeveless Dress
Smock


Footwear

Dress Shoes
Dress Slippers
High Quality Boots
Paneled Boots
Sandals
Sneakers
Snow Boots
Standard Boots
Sturdy Boots
Thermal Boots
Uniform Boots
Women's Shoes


Handwear

Cold Weather Gloves
Heavy Gloves
Ithorian Leather Work Gloves
Leather Gloves
Leather Work Gloves
Link-Steel Reinforced Gloves
Long Leather Gloves
Long Uniform Gloves
Tipless Gloves
Workman's Gloves


Headwear

Bake Master's Cap
Decorative Headdress
Grand Twi'lek Headpiece
Ithorian Ceremonial Garb
Ithorian Newsboy
Ithorian Racing Gear
Ithorian Religious Cap
Kitchen Master's Hat
Large Headwrap
Lekku Ys'rak
Pouffy Ithorian Chef Hat
Small Ithorian Chef Hat
Sunguard
Swoop Helm
Twi'lek Bone Crest
Twi'lek Lekku Wrap
Twi'lek Noble's Crest
Warm Hat



Jacket

Belted Jacket
Chef's Apron
Cold Weather Jacket
Desert Command Jacket
Dress Robe
Dress Uniform Jacket
Flared Jacket
Heavy Reinforced Jacket
Ithorian Apron
Ithorian Block Panel Jacket
Ithorian Cargo Jacket
Ithorian Dress Jacket
Ithorian Fade Pattern Jacket
Ithorian Frilled Jacket
Ithorian Heavy Jacket
Ithorian Jazzy Jacket
Ithorian Light Pullover
Ithorian Med Team Jacket
Ithorian Officer's Jacket
Ithorian Overshirt
Ithorian Short Cargo Jacket
Ithorian Short Trim Jacket
Ithorian Sports Pullover
Ithorian Tech Jacket
Ithorian Warm Jacket
Long Formal Jacket
Padded Jacket
Pilot's Jacket
Reinforced Jacket
Reinforced Pullover
Rugged Jacket
Scout Jacket
Sleeveless Jacket
Spec-Ops Duster
Suit Jacket
Tight Jacket
Vested Jacket
Wooly Jacket

Pants

Basic Camos
Bikini Leggings
Comfortable Slacks
Crafter's Pants
Desert Crawlers
Dress Slacks
Hot Pants
Infiltrator Leggings
Ithorian Aquatic Pantaloon
Ithorian Baggies
Ithorian Buckle Pants
Ithorian Camos
Ithorian Cargo Pants
Ithorian Casual Shorts
Ithorian Heavy Pantaloon
Ithorian Heavy Pants
Ithorian Jungle Shorts
Ithorian Khakis
Ithorian Meshweave Pants
Ithorian Mystic Pants
Ithorian Pants w/ Knee Pads
Ithorian Patrol Pants
Ithorian Plated Pantaloon
Ithorian Three Striped Pants
Ithorian Twin Striped Pants
Large Pocket Pants
Lined Shorts
Padded Workpants
Pantaloons
Paramilitary Camos
Pocketed Shorts
Quilted Pants
Reinforced Pants
Ribbed Pants
Short Skirt
Short Wrap
Slacks
Strange Ithorian Pants
Striped Pants
Striped Slacks
Thin Striped Pants
Winged Hawtpants


Robe

Double Robe
Grand Mayoral Robe
Gunman's Duster
Ithorian Merchant's Robe
Ithorian Priest's Robe
Robe of Honor
Wookiee Smock

Shirt

Casual Shirt
Dress Blouse
Dress Shirt
Flared Cuff Shirt
Flex-form Shirt
Formal Shirt
Formfitting Undershirt
Ithorian Easy Fit Shirt
Ithorian Fade Dyed Shirt
Ithorian Fiery Shirt
Ithorian Frilly Shirt
Ithorian Half Sweater
Ithorian Knitted Shirt
Ithorian Mystic Shirt
Ithorian Sport Shirt
Ithorian Supported Shirt
Ithorian Tight Fit Shirt
Ithorian Two Tone Shirt
Leather Trim Shirt
Light Bustier
Lined Workshirt
Longsleeve Shirt
Low-Cut Top
Metal Bikini
Muscle Shirt
Plain Shirt
Reinforced Work Shirt
Revealing Bikini
Revealing Top
Ribbed Shirt
Sidebuttoned Shirt
Small Bustier
Sports Bustier
Sports Wrap
Suit Shirt
Trim Lined Shirt
Wooly Shirt


Skirt

Belted Skirt
Decorative Skirt
Extremely Revealing Skirt
Fashionably Pleated Skirt
Ithorian Hemmed Skirt
Ithorian Patterned Skirt
Ithorian Striped Skirt
Modest Skirt
Noble Skirt
Pleated Skirt
Refined Skirt
Thin Pleated Skirt
Two-Tone Formal Skirt

Vest

Belted Vest
Cargo Vest
Crafter's Apron
Crafter's Apron
Crafter's Apron
Crafter's Apron
Crested Vest
Decorative Vest
Long Vest
Mangy Vest
Padded Pullover
Pullover
Short Vest
Simple Vest


Wearable Container

Bounty Hunter Pack
Lightweight Military Pack
Military Travel Pack
Spec-Ops Field Agent Pack
Spec-Ops Pack
Tech Pack


Wookiee Garb

Crested Battle Padding
Decorative Waist Wrap
Heavy Shoulder Pad
Patterned Wookiee Gloves
Sigiled Waist Wrap
Weighted Waist Wrap
Wookiee Battle Padding
Wookiee Padded Gloves
Wookiee Sage's Hood
Wookiee Shoulder Pad
Wookiee Strapped Gloves
Wookiee Traveller's Helm


Experimentation Lines

These items have no experimentation available

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition:

This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Skill Mods:

This attribute is found on any item in which skill modifiers and/or BE clothing tissue enhanced synthetic cloth/reinforced fiber panels have been placed onto it. For player crafted items with sockets, this attribute can be created on the item if the player adds a skill tape or attachment or Bio Engineer Tissue enhanced component to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Player Crafted wearables are allowed up to 6 different modifiers on items.


Attributes available to this category include:




Sockets available

This attribute appears only on wearables that can contain sockets. Jewelry, personal shield generators and all looted items are not allowed to have sockets. Sockets allow for the placement of attachments into the item. Attachments such as clothing and armor attachments add skill modifier bonuses to an item. Each attachment will consume one socket. As sockets are used up, their count will decrease and eventually the attribute will be removed once the last socket is used. Items that can contain suckets may hold anywhere from 0 to up to 4 sockets total.



Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


***Special Note***

This attribute appears when a player places an item within an anti decay kit.



Transferred Component Attributes

The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels

The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.


  • Bleeding Resistance (Reinforced Fiberplast Panel)

Adding in Constrictor Cloth and Coagulant Agents tissue components will increase the value on this attribute in reinforced fiberplast panels.


  • Camouflage (Reinforced Fiberplast Panel)

Adding in Scent Camouflage and Scent Neutralization tissue components will increase the value on this attribute in reinforced fiberplast panels.


  • Cover (Reinforced Fiberplast Panel)

Adding in Visual Camouflage and Mimetic Circuitry tissue components will increase the value on this attribute in reinforced fiberplast panels.


  • Defense vs. Stun (Reinforced Fiberplast Panel)

Adding in Toughened Fibers and Tensile Resistance tissue components will increase the value on this attribute in reinforced fiberplast panels.


  • Injury Treatment (Synthetic Cloth)

Adding in Passive Biosensors and Active Biosensors tissue components will increase the value on this attribute in synthetic cloth.


  • Intimidation (Reinforced Fiberplast Panel)

Adding in Confidence Cloth and Fear Release tissue components will increase the value on this attribute in reinforced fiberplast panels.


  • Mask Scent (Reinforced Fiberplast Panel)

Adding in Scent Camouflage and Scent Neutralization tissue components will increase the value on this attribute in reinforced fiberplast panels.


  • Melee Defense (Reinforced Fiberplast Panel)

Adding in Toughened Fibers and Tensile Resistance tissue components will increase the value on this attribute in reinforced fiberplast panels.


  • Taming Vicious Creatures (Synthetic Cloth)

Adding in Passive Tranquilizers and Active Tranquilizers tissue components will increase the value on this attribute in synthetic cloth.

  • Taming Wild Creatures (Synthetic Cloth)

Adding in Passive Tranquilizers Active Tranquilizers tissue components will increase the value on this attribute in synthetic cloth.


  • Warcry (Reinforced Fiberplast Panel)

Adding in Confidence Cloth and Fear Release tissue components will increase the value on this attribute in reinforced fiberplast panels.


  • Wound Healing (Music) (Synthetic Cloth)

Adding in Myoflex Cloth Treatment and Enhanced Myoflex Treatment tissue components will increase the value on this attribute in synthetic cloth.


  • Wound Healing (Dancing) (Synthetic Cloth)

Adding in Myoflex Cloth Treatment and Enhanced Myoflex Treatment tissue components will increase the value on this attribute in synthetic cloth.


  • Wound Treatment (Synthetic Cloth)

Adding in Passive Biosensors and Active Biosensors tissue components will increase the value on this attribute in synthetic cloth.

Source References

Source Source in Context
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