Difference between revisions of "ChatOnSendRoomMessage"

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(Variable Descriptions)
(Sample Packet)
 
(2 intermediate revisions by one other user not shown)
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|{{int}}||'''Opcode'''
 
|{{int}}||'''Opcode'''
 
|-
 
|-
|{{int}}||'''Success Bitmask'''
+
|{{int}}||'''ErrorCode'''
 
|-
 
|-
 
|{{int}}||'''MessageID'''
 
|{{int}}||'''MessageID'''
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----
 
----
  
*Success
+
* '''ErrorCode'''
:0: Succeded, nothing displayed
+
:A integer containing a code for the error that occured. Used to determine what error message to display.
:0x10: Too large
+
::0:Success: [PlayerName]: [Message]
 +
::9: Your message to [RoomPathName] was not sent because you are not a moderator.
 +
::16: Your message to [RoomPathName] was not sent because it was too long.
 +
::Default: Your message to [RoomPathName] was not sent.
  
*Counter
+
* '''MessageID'''
 
:Every message sent from the client contains a unique ID number. It is incremented with each message sent. For server replies, send back the same ID number to ACK the message. You can use the ID number to safeguard against multiple/duplicate messages.
 
:Every message sent from the client contains a unique ID number. It is incremented with each message sent. For server replies, send back the same ID number to ACK the message. You can use the ID number to safeguard against multiple/duplicate messages.
  
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<pre>
 
<pre>
 
03 00  
 
03 00  
33 16 B6 E7   // ChatOnSendRoomMessage
+
33 16 B6 E7 // ChatOnSendRoomMessage
00 00 00 00  
+
00 00 00 00 // Error Code
01 00 00 00  
+
01 00 00 00 // MessageID
 
      
 
      
 
</pre>
 
</pre>

Latest revision as of 06:37, 11 May 2008

Server Packet - ChatOnSendRoomMessage (E7B61633)

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Struct


INT Operand Count
INT Opcode
INT ErrorCode
INT MessageID

Variable Descriptions


Opperand_Count = 3

Opcode = E7B61633


  • ErrorCode
A integer containing a code for the error that occured. Used to determine what error message to display.
0:Success: [PlayerName]: [Message]
9: Your message to [RoomPathName] was not sent because you are not a moderator.
16: Your message to [RoomPathName] was not sent because it was too long.
Default: Your message to [RoomPathName] was not sent.
  • MessageID
Every message sent from the client contains a unique ID number. It is incremented with each message sent. For server replies, send back the same ID number to ACK the message. You can use the ID number to safeguard against multiple/duplicate messages.

Allways send this before ChatRoomMessage, build it in the same funtion and multi.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

03 00 
33 16 B6 E7 // ChatOnSendRoomMessage
00 00 00 00 // Error Code
01 00 00 00 // MessageID