Difference between revisions of "RCNO06"
From SWGANH Wiki
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(→Variable Descriptions) |
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| + | {{MissingPacket}} | ||
{{PageHeader|Baseline|RCNO06}} | {{PageHeader|Baseline|RCNO06}} | ||
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===BaseLine Struct=== | ===BaseLine Struct=== | ||
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---- | ---- | ||
<pre> | <pre> | ||
| + | SHORT: ObjectOpperandCount | ||
| + | INT: ?? | ||
| + | INT: DefenderList | ||
| + | INT: UpdateCounter | ||
| + | { | ||
| + | LONG: DefenderID | ||
| + | } | ||
| + | INT: MaxQuantity | ||
| + | ASTRING: ResourceType | ||
| + | USTRING: VariationName | ||
</pre> | </pre> | ||
| − | === | + | ===Deltas Struct=== |
---- | ---- | ||
<pre> | <pre> | ||
| + | SHORT: UpdateCount | ||
| + | SHORT: UpdateType | ||
| + | { | ||
| + | 00: | ||
| + | INT: ?? | ||
| + | 01: | ||
| + | INT: DefenderListSize | ||
| + | INT: UpdateCounter | ||
| + | { | ||
| + | BYTE: SubType | ||
| + | { | ||
| + | 00:(remove) | ||
| + | SHORT: DefenderObjIndex | ||
| + | 01:(add) | ||
| + | SHORT: DefenderObjIndex | ||
| + | LONG: DefenderID | ||
| + | 02:(change) | ||
| + | SHORT: DefenderObjIndex | ||
| + | LONG: DefenderID | ||
| + | 03:(resetall) | ||
| + | SHORT: NewListSize | ||
| + | { | ||
| + | LONG: DefenderID | ||
| + | } | ||
| + | 04:(clearall) | ||
| + | } | ||
| + | } | ||
| + | 02: | ||
| + | INT: MaxQuantity | ||
| + | 03: | ||
| + | ASTRING: ResourceType | ||
| + | 04: | ||
| + | USTRING: VariationName | ||
</pre> | </pre> | ||
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---- | ---- | ||
| − | Obj_OperandCount = | + | Obj_OperandCount = 5 |
| + | |||
| + | DefenderList: | ||
| + | A list of ObjectIDs that this object is defending against in combat. | ||
| + | Yes, its unlikely resource containers will go into combat (but they can ! ) | ||
| + | |||
| + | MaxQuantity: | ||
| + | The Maximum amount of resource units this container can hold. | ||
| + | |||
| + | ResourceType: | ||
| + | The specific type string for the resource. | ||
| + | Ex. Polysteel Copper. See Reference Sheet | ||
| + | |||
| + | VariationName: | ||
| + | The specific Variation of resource. | ||
| + | Ex. Aden. Omniwata. etc. Look into the name generation of these. | ||
| + | |||
---- | ---- | ||
| − | |||
===Tags=== | ===Tags=== | ||
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{| align="center" | {| align="center" | ||
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| − | ||{{ | + | ||{{75%}} |
|- | |- | ||
|} | |} | ||
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---- | ---- | ||
| + | |||
| + | ===Sample Packet=== | ||
| + | ---- | ||
| + | <pre> | ||
| + | </pre> | ||
Latest revision as of 20:47, 15 June 2008
| This article or section needs additional data. Please add a sample packet! |
Baseline - RCNO06
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BaseLine Struct
SHORT: ObjectOpperandCount
INT: ??
INT: DefenderList
INT: UpdateCounter
{
LONG: DefenderID
}
INT: MaxQuantity
ASTRING: ResourceType
USTRING: VariationName
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??
01:
INT: DefenderListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: DefenderObjIndex
01:(add)
SHORT: DefenderObjIndex
LONG: DefenderID
02:(change)
SHORT: DefenderObjIndex
LONG: DefenderID
03:(resetall)
SHORT: NewListSize
{
LONG: DefenderID
}
04:(clearall)
}
}
02:
INT: MaxQuantity
03:
ASTRING: ResourceType
04:
USTRING: VariationName
|
Variable DescriptionsObj_OperandCount = 5 DefenderList: A list of ObjectIDs that this object is defending against in combat. Yes, its unlikely resource containers will go into combat (but they can ! ) MaxQuantity: The Maximum amount of resource units this container can hold. ResourceType: The specific type string for the resource. Ex. Polysteel Copper. See Reference Sheet VariationName: The specific Variation of resource. Ex. Aden. Omniwata. etc. Look into the name generation of these. Tags
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