Difference between revisions of "Deathblow (Game Messages)"

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(System Messages)
(System Messages)
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||Message sent to a player when they have died as a result of incapacitating 3 times within 10 minutes.
 
||Message sent to a player when they have died as a result of incapacitating 3 times within 10 minutes.
 
||[[Deathblow 8 (Example)|Example]]
 
||[[Deathblow 8 (Example)|Example]]
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|- align="center"
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||prose_target_already_dead
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||/string/en/
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||error_message.stf
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||internal_command_string
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||But %TT is already dead!
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||
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||[[Deathblow 9 (Example)|Example]]
  
 
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Revision as of 01:13, 13 February 2009




Game Messages - Message Category

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Template (Game Messages)

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25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
prose_target_dead /string/en/ base_player.stf internal_command_string %TT is no more. Message sent to players within spatial range of another player who has been killed. Example
prose_victim_dead /string/en/ base_player.stf internal_command_string You were slain by %TT. Requesting clone activation... Message sent to a player when they are deathblowed by a player, npc or creature. Example



victim_dead /string/en/ base_player.stf internal_command_string You have died. Requesting clone activation... Message sent to a player when they have died as a result of incapacitating 3 times within 10 minutes. Example


prose_target_already_dead /string/en/ error_message.stf internal_command_string But %TT is already dead! Example