Difference between revisions of "Call Vehicle (Game Messages)"

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== Description ==
 
== Description ==
Template (Game Messages)
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Call Vehicle (Game Messages)
 
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{| align="center"
 
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||{{Game Messages}}
 
||{{Game Messages}}
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|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
|- align="center"
 
||at_max
 
||/string/en/pet/
 
||pet_menu.stf
 
||internal_command_string
 
||You already have the maximum number of pets of this type that you can call.
 
||Notes
 
||Examples
 
 
|- align="center"
 
|- align="center"
  
||call_delay_finish_pet
 
||/string/en/pet/
 
||pet_menu.stf
 
||internal_command_string
 
||Already calling a Pet: Call will be finished in %DI seconds.
 
||Notes
 
||Examples
 
|- align="center"
 
  
 
||call_delay_finish_vehicle
 
||call_delay_finish_vehicle
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||internal_command_string
 
||internal_command_string
 
||Already Generating Vehicle: Call will be finished in %DI seconds.
 
||Already Generating Vehicle: Call will be finished in %DI seconds.
||Notes
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||Notification sent to the player if they initiate another call attempt after they have already sent in a previous call attempt.  
||Examples
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||[[Call Vehicle 1 (Example)|Examples]]
|- align="center"
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||call_pet_delay
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||/string/en/pet/
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||pet_menu.stf
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||internal_command_string
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||Calling pet in %DI seconds.  Combat will terminate pet call.
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||Notes
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||Examples
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|- align="center"
 
|- align="center"
  
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||internal_command_string
 
||internal_command_string
 
||Generating vehicle in %DI seconds.  Combat will terminate vehicle generation.
 
||Generating vehicle in %DI seconds.  Combat will terminate vehicle generation.
||Notes
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||Notification sent to player who is out of combat and in a valid location to call a pet at when they attempt to call a pet.
||Examples
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||[[Call Vehicle 2 (Example)|Examples]]
 
|- align="center"
 
|- align="center"
  
||cannot_control
 
||/string/en/pet/
 
||pet_menu.stf
 
||internal_command_string
 
||You have no chance of controlling that creature. 
 
||Notes
 
||Examples
 
|- align="center"
 
  
||cant_call
 
||/string/en/pet/
 
||pet_menu.stf
 
||internal_command_string
 
||You cannot call this pet right now.
 
||Notes
 
||Examples
 
|- align="center"
 
  
 
||cant_call_1sec
 
||cant_call_1sec
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||internal_command_string
 
||internal_command_string
 
||You cannot CALL for 1 second.
 
||You cannot CALL for 1 second.
||Notes
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||Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process.
||Examples
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||[[Call Vehicle 3 (Example)|Examples]]
 
|- align="center"
 
|- align="center"
  
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||You can only unpack vehicles while Outside and not in Combat.
 
||You can only unpack vehicles while Outside and not in Combat.
 
||Notes
 
||Notes
||Examples
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||[[Call Vehicle 4 (Example)|Examples]]
|- align="center"
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+
 
+
||control_exceeded
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||/string/en/pet/
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||pet_menu.stf
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||internal_command_string
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||Calling this pet would exceed your Control Level ability.
+
||Notes
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||Examples
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|- align="center"
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+
 
+
||invalid_crafted_pet
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||/string/en/pet/
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||pet_menu.stf
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||internal_command_string
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||This pet has invalid stats and cannot be called.
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||Notes
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||Examples
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|- align="center"
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+
 
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||lack_skill
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||/string/en/pet/
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||pet_menu.stf
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||internal_command_string
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||You lack the skill to call a pet of this type.
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||Notes
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||Examples
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|- align="center"
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+
 
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||mounted_call_warning
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||/string/en/pet/
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||pet_menu.stf
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||internal_command_string
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||You cannot call a pet while mounted or riding a vehicle.
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||Notes
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||Examples
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|- align="center"
 
|- align="center"
  
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||You cannot call a vehicle while moving.
 
||You cannot call a vehicle while moving.
 
||Notes
 
||Notes
||Examples
+
||[[Call Vehicle 5 (Example)|Examples]]
 
|- align="center"
 
|- align="center"
  
  
||private_house
 
||/string/en/pet/
 
||pet_menu.stf
 
||internal_command_string
 
||You cannot call pets in a private building.
 
||Notes
 
||Examples
 
|- align="center"
 
  
 
||prose_cant_call_yet
 
||prose_cant_call_yet
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||internal_command_string
 
||internal_command_string
 
||You cannot CALL for %DI seconds.
 
||You cannot CALL for %DI seconds.
||Notes
+
||Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process.
||Examples
+
||[[Call Vehicle 6 (Example)|Examples]]
 
|- align="center"
 
|- align="center"
  
 
 
||too_hard
 
||/string/en/pet/
 
||pet_menu.stf
 
||internal_command_string
 
||You have no chance of controlling this creature.  See "Pet Trade-In" in your Holocron for information.
 
||Notes
 
||Examples
 
|- align="center"
 
 
||too_many
 
||/string/en/pet/
 
||pet_menu.stf
 
||internal_command_string
 
||You can't control any more pets.  Store one first.
 
||Notes
 
||Examples
 
|- align="center"
 
 
||ID Value
 
||/string/en/pet/
 
||pet_menu.stf
 
||internal_command_string
 
||System Message Text
 
||Notes
 
||Examples
 
|- align="center"
 
  
 
|}
 
|}
 
|}
 
|}

Latest revision as of 09:39, 28 June 2009




Game Messages - Message Category

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Description

Call Vehicle (Game Messages)

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75% This document is nearing completion.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
call_delay_finish_vehicle /string/en/pet/ pet_menu.stf internal_command_string Already Generating Vehicle: Call will be finished in %DI seconds. Notification sent to the player if they initiate another call attempt after they have already sent in a previous call attempt. Examples
call_vehicle_delay /string/en/pet/ pet_menu.stf internal_command_string Generating vehicle in %DI seconds. Combat will terminate vehicle generation. Notification sent to player who is out of combat and in a valid location to call a pet at when they attempt to call a pet. Examples
cant_call_1sec /string/en/pet/ pet_menu.stf internal_command_string You cannot CALL for 1 second. Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process. Examples
cant_call_vehicle /string/en/pet/ pet_menu.stf internal_command_string You can only unpack vehicles while Outside and not in Combat. Notes Examples
no_moving /string/en/pet/ pet_menu.stf internal_command_string You cannot call a vehicle while moving. Notes Examples
prose_cant_call_yet /string/en/pet/ pet_menu.stf internal_command_string You cannot CALL for %DI seconds. Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process. Examples