Difference between revisions of "Awareness Responses (Game Mechanics)"

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Awareness checks are not only for determining aggressive responses in the game but is also used as a means for npcs to communicate and act in response to player actions. Whenever an npc detects the presence of an entity, the npc will check the entity's faction standing with it and will then issue forth an appropriate response depending on what the entity is currently doing or on what action the npc has taken as a result of the entity's presence or activity going on. All npcs within an given area will monitor the local surroundings for activities and other entities and will issue a response.
  
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Note: There is some sort of check made on the server that prevents all npcs within the area from issuing a response at once when an event occurs or if a player/npc/creature enters their detection range, presumably to prevent spam. Only a few NPCs are given an opportunity to make a response at some unknown interval.
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NPC's have three response groups to choose from depending on what type of npc has spotted an entity within its detection range. These response choices are:
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* Townsperson
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* Military
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* Stormtrooper
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* Slang
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Out of these response groups come response types. These response types are:
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* Alert Responses
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* Ally Responses
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* Assist Responses
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* Attacked Responses
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* Hit Target Responses
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* Being Hit Responses
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* Threat Responses
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* Death Responses
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* Victory Responses
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* Hostile Target Leaving Responses
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* Hostile Target Greeting Responses
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* Disliked Target Leaving Responses
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* Disliked Target Greeting Responses
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* Liked Target Leaving Responses
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* Liked Target Greeting Responses
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* Combat Closure Responses
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* Flight Responses
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* Request Aid Responses
  
 
==Source References==
 
==Source References==

Revision as of 08:54, 4 August 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Awareness checks are not only for determining aggressive responses in the game but is also used as a means for npcs to communicate and act in response to player actions. Whenever an npc detects the presence of an entity, the npc will check the entity's faction standing with it and will then issue forth an appropriate response depending on what the entity is currently doing or on what action the npc has taken as a result of the entity's presence or activity going on. All npcs within an given area will monitor the local surroundings for activities and other entities and will issue a response.

Note: There is some sort of check made on the server that prevents all npcs within the area from issuing a response at once when an event occurs or if a player/npc/creature enters their detection range, presumably to prevent spam. Only a few NPCs are given an opportunity to make a response at some unknown interval.

NPC's have three response groups to choose from depending on what type of npc has spotted an entity within its detection range. These response choices are:

  • Townsperson
  • Military
  • Stormtrooper
  • Slang


Out of these response groups come response types. These response types are:

  • Alert Responses
  • Ally Responses
  • Assist Responses
  • Attacked Responses
  • Hit Target Responses
  • Being Hit Responses
  • Threat Responses
  • Death Responses
  • Victory Responses
  • Hostile Target Leaving Responses
  • Hostile Target Greeting Responses
  • Disliked Target Leaving Responses
  • Disliked Target Greeting Responses
  • Liked Target Leaving Responses
  • Liked Target Greeting Responses
  • Combat Closure Responses
  • Flight Responses
  • Request Aid Responses

Source References

Source Source in Context